SUPERORBITAL DEVLOG #8
Gameplay/Story:
- Lots of level polishing has been added
- New obstacles
- Started work on intro/final cutscene
Music/Art:
- New black hole shader!!! It looks so cool
- Some new sprites in the tileset to make it look nicer
- Overall more decoration
Things to do:
- Level polishing, tileset shading
- Add intro/final cutscene (full implementation)
- File organization
- Bugfixing for black holes
Developer Note:
You might notice that some bits of the attached recording are really weird/buggy looking. Part of that is cuz I accidentally did some work in the wrong branch that was meant to fix some things (like the music and some other issues), and this is on another branch. Hopefully we can resolve any conflicts and fix things up soon!