Devlog #3
Hello world!
new stuff!!1!1
- Randomly generated planets (color, size and position, still not fully random, they are the same 3D Sphere)
- Stars! These stars were made using procedural shader functions, basically using a
PanoramaSkyMaterialwith a shader that generates stars randomly using noise - Chunks, similar to minecraft it just loads few chunks instead of the whole world, in this case the chunks are cubes.
What I’m working rn
- Polishing the gravity system. The gravity from planets who are far away are still affecting the rocket.
- Actual random 3D models for planets, it’s just random color and size rn
- Better movement, the controls are sketchy, i would prefer a dragging and clicking experience rather than the complicated controls
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