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3h 38m 37s logged

Devlog #3
Hello world!
new stuff!!1!1

  1. Randomly generated planets (color, size and position, still not fully random, they are the same 3D Sphere)
  2. Stars! These stars were made using procedural shader functions, basically using a PanoramaSkyMaterial with a shader that generates stars randomly using noise
  3. Chunks, similar to minecraft it just loads few chunks instead of the whole world, in this case the chunks are cubes.

What I’m working rn

  • Polishing the gravity system. The gravity from planets who are far away are still affecting the rocket.
  • Actual random 3D models for planets, it’s just random color and size rn
  • Better movement, the controls are sketchy, i would prefer a dragging and clicking experience rather than the complicated controls
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