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Space Janitor

  • 31 Devlogs
  • 51 Total hours

A game where you cleanup space junk to earn money and upgrade your rocket

Ship #1 Pending review

This is the first project I will ship for Hackclub. It was originally supposed to be shipped after i fully finished it. But slowly i started losing attachment to the project and now i dont want to work on it anymore. So, since it has a working loop for gameplay already im gonna ship it here.

  • That game has a playable demo in itch at https://bawad2.itch.io/space-janitors
  • Also in the repo there is a file called “Hourly logs” in that file I have been writing down what i was working on what my plan is and what my thought process is from day one, I think it will be a interesting thing for you to check out.

I hope you find my 53 hours interesting at the very least.

  • 31 devlogs
  • 51h
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1h 37m 11s logged

DevLog 23

Iv been real busy lately

This devlog is boil down of maybe like a week or so of work. I have been so busy that there wasnt a single day this week that I worked before 12AM. Anyways some of the stuff that I made in this logged time includes:

  • A functional game over screen.
    yep thats it. It was really hard to make tho. I had to figure out a bunch of stuff such as how to make the stats show in the UI layer and a bunch of other stuff

I hope I wont be as busy as this anymore

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33m 1s logged

DevLog #22

Fixed up my repo and also fixed a fatal bug within my repo

I basically had a bug which made me unable to push to origin.

I ended up resorting to ai to help me fix this bug. But in the end
even the ai failed but the things I learned for the ai ended up helping
me fixing it myself.

I also rewrote the Readme. And sent new version of the game to itch.

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2h 1m 49s logged

DevLog #21

Random miscellaneous stuff

I also threw out the timer sprite

  • Made it so new rocks spawn when old ones are broken.

  • Also made a Fuel meter sprite to use instead of the timer.

  • Made the code for the fuel meter as a timer work.( It was a bunch of hard math.)

  • And of course I had to spend like 1 whole hour debugging all this.

Check out the [game](Space Janitors by Bawad2
) I updated it in itch again.

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1h 40m 45s logged

DevLog #20 PAINLOG #1

Repetition is the worst form of torture. (Also I hate myself)

Even if every single one of my trillions of cells had the word
“Pain” written on them 100 times, It wouldn’t even come close to
representing the sheer amount of pain I had to go throw to to finish
this sprite.

I know there was better ways to do this then to spend nearly 2 hours
drawing 180 frames by hand, but I was the one who brought this upon
myself. I have no one to blame but me.

I hope the pain ends now.

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3h 6m 5s logged

DevLog #19

Productivity just sky-rocketed(Pun intended)

I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket

I did a real lot of stuff today.

  • Finished the new shop menu and its fully working
  • Started work on the health system for the rocket and realized the many things i need to work on
  • I have made the rocket upgradable.

Now the logged time includes the pain from the clock sprite but that is a story for the next log

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2h 24m logged

DevLog #18

Well this is a long one.

I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket

Well, I did a lot of stuff today.

  • Finished Implementing click to move everywhere

  • Made it so the sprites are highLighted when you hover you mouse over them. This took me a lot of time to figure out
    -# I used chatgpt for a hint during this part.

  • I worked on a sprite for the research lab where you buy upgrades for you rocket This took me like almost the whole hour.

  • Made the basics for the shop menu. I just need to draw a few buttons for the upgrades and it will be done.

I used up a lot of the time I was supposed to be studying today to work so im lwk cooked.

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53m 36s logged

Devlog #17

Money works and I got rid of the character

I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket

Money system

I fixed the bug with the money counter. Now your money is properly
shown. It also goes up when you break asteroids, so you can earn
money
.

Point and click system

I also started work on the click and move system. All the things I
need to make for it are complete but I just need to implement them
everywhere now.

life update

Im still quite busy with my studies so I have a bit less time to work on
the game. Thats why development is slowing down.

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1h 20m 28s logged

DevLog #16

Finally doing some real stuff again!

I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket

This day wasn’t that productive because I had school for like 9 hours
of the day. But I still manged to add some stuff

I basically added a money system in to the game and made the HUD
elements. For now you can only see how much money you have and not earn
any. I ran into bug( not a bug just a coding mistake) which drove me
nuts. Basically I was drawing the HUD on the top left side of the room
instead of the screen. It took me a while to figure out. But alas I’m
out of time so I cant fix it today D:

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1h 0m logged

Devlog #15

I Finally made a proper plan for the game!!

I was making a game where you do a bunch of stuff like climbing
the corporate ladder and shi but now i changed my mind

I have finally made a proper game plan for myself to follow so i can
make the game more easily. Basically I used a planning software named
milanote to properly plan out all my stuff. These are what I have made
the plan for now:

IDEAS

  • Make a day system where every day has a set amount of time
  • you earn money by destroying asteroids
  • you upgrade the rocket so you can break more asteroids faster
  • As more days pass increase the difficulty of the game.
  • Make it so the character has to do spend money to in his house for
    stuff like water bill, food bill, electricity which gives him nerfs if
    he doesn’t buy these.
  • GET RID OF ANY VISIBLE CHARACTER
  • make it feel kinda like a visual novel type shi
  • when the rocket runs out of health the day ends early and you are
    fined.

GAMEPLAY LOOP(INTENDED)

  • Player wakes up at home
  • goes outside
  • takes a car to go to the rocket launch site
  • transfer to the rocket launch screen(the upgrades can be accessed from here)
  • flys the rocket
  • earns money by breaking asteroids (Bigger asteroid pay more and are harder to break)
  • when time ends he is returned home
  • he decides whether he wants to pay his bills or not
  • sleeps and repeat
  • game ends when he maxs out the rocket

also make sure to check out the current state of the game

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42m logged

DEVLOG 14

After a long long time IM FINALLY BACK

Basically I had a exam for the whole month and now its finally over. That being said coming back after a long time, I realize that there are some things I really need to change about the game.

  1. First of all Im changing what this game is about
    This is no longer about some corporate ladder bs Im just gonna make a arcade simulator type thing.
  2. im gonna make the scope of the game smaller.
  3. I realize i dont have much time rn so i will try to work daily but in small amounts!

Also I finished some work today. Like finally fixing the HTML issue. Turns out instead of fixing it I just needed to not export to HTML. Also started work on a game over screen.

That all for today!! also check out the Game

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59m logged

Devlog #13

WE ARE SO BACK!!

I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

for the past week I have been really busy with school and stuff so I could really work much or at all. So, I have’nt worked on the game for an entire week. But today I decided to change that. So cus Im coming back after a bit of time i decided to not do to much work. So all the things I did today was make a car sprite.

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1h 34m 6s logged

DevLog #12

It actually took me this long to make the player take a nap  .

I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

I spent this whole time figuring out how to make the player animate when laying down and animate again when getting out of bed. It actually took me 3 different approach to finally find one that works, and even after that when I exported the game to itch for some reason it stops working. It works perfectly fine in the windows build though.

I plan on working on fixing this things that happen only on itch tmrw.

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1h 46m 12s logged

Devlog #11

You can now play the game yourself🎉!!

I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

I did a bunch of stuff in the logged time and the most notable one of the bunch is that i finally made a itch page. i also worked on a few other stuff such as:

  • Made a animation of the player getting in bed (have’nt implemented it yet tho)

-Work on fixing the bugs that come with making a executable for you game.

-Also fix some ui related bugs

Please check out the game

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1h 15m 34s logged

DevLog #10

I spent a ton of time re writing the past devlogs to make them more voter friendly.

I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

I basically went back and re-did all my devlogs and added the new markdown formatting stuff I learnt thanks to a hint from @tongyu.

You can see the before and after <–– Here

I also plan on working on my repo today but I have school in an hour now so I cant do that now :(

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1h 14m 20s logged

Devlog #9

I worked on a pause menu and bunch of other UI stuff.

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

Adding a pause menu is quite a easy task and should not have taken this long. But alas I ran into a bug that took me 30 mins to solve. And the worst part is that fact that it was because of a misplaced “!” symbol. I also re worked on some of the sprites to add some small tweaks.

Well the pause menu is still lackluster but I will expand upon it later. Also there is a bug still in the game that makes it so you cant close out of the menu.

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1h 10m 57s logged

DevLog #8

The game now has a Main Menu!!

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

This may not feel like much but with this I have laid all the groundwork needed for the rest of the UI. Now I can complete all the UI stuff in no time.

I also lwk need to touch up on the sprites

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3h 17m 24s logged

Devlog #7

Worked on a bunch of stuff in the logged time.

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

The most notable ones would be :

  • New Tileset to match the palette
  • A bunch of other remade sprites (the bed and the sofa)
  • Started Work on UI
  • Drew the Title sprite

and quite a bit more.

I have been busy with school lately so the devlog frequency has dropped D:

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1h 41m 17s logged

DevLog #6

Decided to select a style / palette for my game.

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

Took me a bit of time to find a concrete palette for my game. And after a while I found a good palette. Then I decide to re-remake the character. Also I decided to make the artstyle for the game low-res

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1h 34m 34s logged

Devlog #5

I Started work on some Juicy juicy lore.

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.(This may be subject to change)

I’m not gonna spoil any of the lore here but just know that I did work on it.
I also remade the main player sprite(This time lore accurate) and also worked on a few bugs

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1h 8m 22s logged

Devlog #4

The player can now board upon the rocket!

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

And now the two parts of the game are finally connected.
Now the player can walk out of his house , then go to the launch site and board on the rocket.
I did run into a bunch of problems when trying to implement this. At first I was trying to do all the work on the boarder object but then I realized it would be much easier if I just did that in the player instead. So it works now.

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1h 5m 25s logged

Made the final sprite for the rocket launch site!

Usually I get the artwork for my game done by teammates. But since I dont have any teammates this time I decided to start learning pixel art myself!

Since I’m just starting now even the simple things take me quite a long time. The entire time logged here was spent working on this one sprite ( This doesn’t include the time spent on the rocket btw)

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2h 50m 25s logged

DEVLOG #3

You can now TOUCH GRASS!

not really tho.

I added the inside of a house and outside portion to the game.
The character can now walk out of his house and then walk over to the rocket launch station and then fly the rocket I also made a few sprites for decoration inside of the house

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1h 12m 9s logged

Drew and implemented a tileset for the main house of the game

The tileset will be used to line the inside of the house so you can tell the wall apart from the void

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3h 5m 36s logged

DEVLOG #2

The rocket🚀 can now reach space🌌!

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

As you can probably tell I added space to my game. I also :

  • drew a bunch of janky looking stars🌠 and added them to the game.
  • I also added 2 types of clouds, Normal and storm clouds. The storm clouds🌩️ make your rocket blow up if you crash into it and normal clouds☁️ are only for cosmetic purposes.

I also fixed up a fix bugs👾 with the throttle system for the rocket.

btw you can click on the underlined words to see the sprites

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4h 40m 9s logged

DevLog #1

Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.

So far I have added quite a lot of stuff and am only now realizing that i should have made devlogs earlier. So this devlog gonna be a bit long.

The things I have added are :

  • a moveable character.
  • the rocket.
  • I finished the dynamic thrust system( controlling the thrust of the rocket using the scroll wheel ) .
  • On day 2 I started work on making the rocket tilt so it can move side to side. When doing this I ran into a problem due to the way I made the rocket fly. Basically I was increasing the “Y” value of the rocket to make it fly but that doesnt work with the way I want to tilt the rocket so I scraped that and used a method thats already built-into GMS2.
  • Then I made the rocket explode if it hit a surface too hard ( I wasted 30 mins on the explosion sprite ). Check out the sprite
  • I added so the rocket can actually shoot
  • I also added breakable rocks that you can shoot down.
  • Then I spent the next hour on making a teleport system so the rocket can move from one stage from to another. On my way to make this I broke the thrust system so I spent 30 mins trying to figure it out only for it to be the fault of a “-” sign instead of a “+” sign.

I plan on working on new sprites for the character later

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