Devlog #15
I Finally made a proper plan for the game!!
I was making a game where you do a bunch of stuff like climbing
the corporate ladder and shi but now i changed my mind
I have finally made a proper game plan for myself to follow so i can
make the game more easily. Basically I used a planning software named
milanote to properly plan out all my stuff. These are what I have made
the plan for now:
IDEAS
- Make a day system where every day has a set amount of time
- you earn money by destroying asteroids
- you upgrade the rocket so you can break more asteroids faster
- As more days pass increase the difficulty of the game.
- Make it so the character has to do spend money to in his house for
stuff like water bill, food bill, electricity which gives him nerfs if
he doesn’t buy these. - GET RID OF ANY VISIBLE CHARACTER
- make it feel kinda like a visual novel type shi
- when the rocket runs out of health the day ends early and you are
fined.
GAMEPLAY LOOP(INTENDED)
- Player wakes up at home
- goes outside
- takes a car to go to the rocket launch site
- transfer to the rocket launch screen(the upgrades can be accessed from here)
- flys the rocket
- earns money by breaking asteroids (Bigger asteroid pay more and are harder to break)
- when time ends he is returned home
- he decides whether he wants to pay his bills or not
- sleeps and repeat
- game ends when he maxs out the rocket
also make sure to check out the current state of the game
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