Dragon Launcher
- 9 Devlogs
- 372 Total hours
Fast Gesture based android launcher
Fast Gesture based android launcher
So I just published some little work I did, and the reason why is that I successfully find, after many failed attemps over the months) to hide the status bar , when the app is in fullscreen and that you open a modal bottom sheet. This was android’s default behavior to alway show them and that was ugly.
Also, I did some pretty heavy work implementing ktlint into the app and running the checks and formatting. I had lots of non auto-resolvable issues that I had to solve by hand, like renaming files etc…
Finally, I added a CI pipeline that runs a a lint check build and unit test for each commits in order to check the app’s sanity.
It’s been a while now that there was a subtle bizzare bug with this animated offset, and all of this was caused by a states mishandling and disalignment. I fixed that after stuggling for 2 hours debugging 
Here’s the final code result:
And sadly I can’t manage to share videos , so here’s a picture of what happens under the hoods
I was finishing and polishing everything for the nest minor version,
noethign really huge in this one, but a clear improvement of all the
UI, dialogs, and performance.
Here’s the new changelog for the 4.1.1:
4.1.1 (Labyrinth)
2026-08-29
#Started working on global app optimizations.
Lots of ppl told me some part of the app lags, so I started yb duty to optimize it as much as possible. Right now, I was putting each state items to viewmodels, in order to avoid reading disk the most, and also survive configuration changes.
Also I did a pretty cool update on the color picker tab
I was trying to improve the pin lockscreen of my app, but I ended up trying to reproduce as closely as possible the Google Pixel lock screen, as I really like it alot!
In the end, I’m pretty proud of the result, even though it ain’t finished yet, but I’m quite close!!!