So I just published some little work I did, and the reason why is that I successfully find, after many failed attemps over the months) to hide the status bar , when the app is in fullscreen and that you open a modal bottom sheet. This was android’s default behavior to alway show them and that was ugly.
Also, I did some pretty heavy work implementing ktlint into the app and running the checks and formatting. I had lots of non auto-resolvable issues that I had to solve by hand, like renaming files etc…
Finally, I added a CI pipeline that runs a a lint check build and unit test for each commits in order to check the app’s sanity.
It’s been a while now that there was a subtle bizzare bug with this animated offset, and all of this was caused by a states mishandling and disalignment. I fixed that after stuggling for 2 hours debugging 
Here’s the final code result:
And sadly I can’t manage to share videos , so here’s a picture of what happens under the hoods
I was finishing and polishing everything for the nest minor version,
noethign really huge in this one, but a clear improvement of all the
UI, dialogs, and performance.
Here’s the new changelog for the 4.1.1:
4.1.1 (Labyrinth)
2026-08-29
#Started working on global app optimizations.
Lots of ppl told me some part of the app lags, so I started yb duty to optimize it as much as possible. Right now, I was putting each state items to viewmodels, in order to avoid reading disk the most, and also survive configuration changes.
Also I did a pretty cool update on the color picker tab
I was trying to improve the pin lockscreen of my app, but I ended up trying to reproduce as closely as possible the Google Pixel lock screen, as I really like it alot!
In the end, I’m pretty proud of the result, even though it ain’t finished yet, but I’m quite close!!!
Applied fixes from Android studio to reduce apk size and optimize. It all went to a dark commit I don’t want to know about 🤣
First version release! I did a clean job, the app is not perfect but its working, and I’ll ask my friends to test it out to give me a feedback!
Improved alot the edit screen and global hebavior. As this is another app I made, with lots of reused components, I’m thinking of making a lib with all my custom components so that I can share them across projects. Also, I think the app is ready for a first release, as it works, no thing more, nothing less. its not super pretty but it works, and I’m proud of it. I leanred the ROOM database system (which btw is super clean and cool, I think i’ll migrate my other app to that, at least partially)
Working on edit screen UI, I started by making all componants using standart blocks. Now, I’m fine tuning each of them to have a clean UI.
feat: add very basic editor and a placeholer when no identities are selected. Actually I’m really proud of the hilarious arrows
fix: corrected multiple things across the project, the app compiles and displays stuff correctly
Finally the code compiles, the first version is close, I simply need to. well build the ui. Actually I only have the core building blocks for everything, I’ll need to make a identities editor etc.. but making editors is actually what I like the most so it will be cool to code!
Deleting old unused libraries before I can start to make the UI. Basically, since I copied my other app, I have to delete all the stuff I con’t need (the points and nests stuff, etc…)
First commit incomming! I am recycling Dragon-Launcher’s code to build the first version of Aura, my future app. I have all the ideas in mind and therefore will build fast ig