WarioWare Game
- 7 Devlogs
- 9 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
Finished up game
Worked on second level and cohesion
Worked on level creation’s, portals, tilemap, coins, and item persistence.
Today I worked on the player and level set up.
Today I mainly worked on the death screen and the HUD and got it working nice.
HUD:
Death Screen:
Today I worked entirely on the settings page and getting it set up.
The settings page now has:
Working music and sound effect control.
Rebindable keys
A fullscreen toggle
A checkmark to go back to title screen.
What I Did Today:
Core Scene Setup: Built the title screen, the base settings screen, and the main scene for Level 1.
Global Game State:
Created a global script (Autoload) handling player health, coin tracking, and a game timer that only runs while a level is actively running.
Controls & Movement: Set up input mappings for player controls and hooked up directional movement logic.
Animation Setup: Created and sliced the primary character spritesheet to set up the default animation states (idle, walk, jump, attack, hurt)
Note: I logged 1 hour in lookout before this because I thought I could use that instead of hack time extension, whoops.
Video From Lookout: