What I Did Today:
Core Scene Setup: Built the title screen, the base settings screen, and the main scene for Level 1.
Global Game State:
Created a global script (Autoload) handling player health, coin tracking, and a game timer that only runs while a level is actively running.
Controls & Movement: Set up input mappings for player controls and hooked up directional movement logic.
Animation Setup: Created and sliced the primary character spritesheet to set up the default animation states (idle, walk, jump, attack, hurt)
Note: I logged 1 hour in lookout before this because I thought I could use that instead of hack time extension, whoops.
Video From Lookout:
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