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Aponium - arise!

  • 3 Devlogs
  • 18 Total hours

A minecraft mod that adds blood moons, mysteries and an infection.

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5h 39m 3s logged

Added the infection, incubation of it and so much more

Devlog #4, 5 & 6
This time I added the entire infection, so here’s something about it:

  • You can sometimes (about a 10% chance) become infected by getting bit by the mosquito
  • It takes for an infected player to become truly infected full 10 in-game days, during which the player enters an “incubation state
    During the incubation state the:
    • Each day further into the incubation something changes, until you reach the tenth day
    • These changes are mostly weaknesses, such as getting random negative effects at random for a short period of time, or growing moles, which are visible to other players
  • Once you are fully infected a majority of the debuffs are lifted, whilst new ones are added
    • Such as: losing a lot of your inventory space, not being able to wear boots and helmets, or burning in the sun.
    • On the other hand you also gain some decent buffs at night, during bloodmoons, or being ignored by enemies

Seeing this project for the first time?

I am making a pretty big minecraft mod that adds an infection, blood moons and so much more! It is mainly aimed for servers, as playing an infection mod alone doesn’t make much sense. The disease/infection will become spreadable among players and forming two sides; the infected and the healthy one, each fighting for their side using various things and skills they learn on their way. Majority of what I just wrote here is yet to be added, so if you are just a tiny bit curious be sure to keep an eye on this project :)

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7h 48m 43s logged

Added the blood moon, mosquito and improved the shrine!

Devlog #2 & 3

I added the blood moon a rather rare event that can happen after a world is “awaken” by the awakening ritual. During the blood moon, regular players get weakness and mining fatique and aggresive mobs are buffed. Also a slightly eerie music plays to get you into the atmosphere.
During the blood moon a new and rare enemy can be encountered - the mosquito. Just like the ones in real life it does not exactly do all that much damage, but the aftermath is catastrophical. The strength of all effects during a blood moon is scaled depending on the moon phase, so when the moon is in full strength the effects are as well.
At last, but definitely not least the awakening shrine has been improved, with that huge shoutout to Fishy drawer for the amazing build!

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4h 27m 52s logged

New awakening structure!

Devlog #1
I added the awakening structure, which serves as an introduction of the mod to the player.
The structure spawns quite rarely and has an appearance of some sort of church.
Inside you can find:

  • Two puzzles
  • Two lore books
  • Three (in theory four) different visual layers
  • The awakening block that starts the chance for blood moons to spawn.
    It also harms any player that has touched it and will dissappear, alongside all of the other ones in that world.
    Upon triggering the block (which is done by any players touch) a sound is played (for all players in that world) and an ominous message is broadcasted in the chat.
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