Aponium - arise!
- 3 Devlogs
- 18 Total hours
A minecraft mod that adds blood moons, mysteries and an infection.
A minecraft mod that adds blood moons, mysteries and an infection.
Devlog #4, 5 & 6
This time I added the entire infection, so here’s something about it:
I am making a pretty big minecraft mod that adds an infection, blood moons and so much more! It is mainly aimed for servers, as playing an infection mod alone doesn’t make much sense. The disease/infection will become spreadable among players and forming two sides; the infected and the healthy one, each fighting for their side using various things and skills they learn on their way. Majority of what I just wrote here is yet to be added, so if you are just a tiny bit curious be sure to keep an eye on this project :)
I added the blood moon a rather rare event that can happen after a world is “awaken” by the awakening ritual. During the blood moon, regular players get weakness and mining fatique and aggresive mobs are buffed. Also a slightly eerie music plays to get you into the atmosphere.
During the blood moon a new and rare enemy can be encountered - the mosquito. Just like the ones in real life it does not exactly do all that much damage, but the aftermath is catastrophical. The strength of all effects during a blood moon is scaled depending on the moon phase, so when the moon is in full strength the effects are as well.
At last, but definitely not least the awakening shrine has been improved, with that huge shoutout to Fishy drawer for the amazing build!
Devlog #1
I added the awakening structure, which serves as an introduction of the mod to the player.
The structure spawns quite rarely and has an appearance of some sort of church.
Inside you can find: