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5h 39m 3s logged

Added the infection, incubation of it and so much more

Devlog #4, 5 & 6
This time I added the entire infection, so here’s something about it:

  • You can sometimes (about a 10% chance) become infected by getting bit by the mosquito
  • It takes for an infected player to become truly infected full 10 in-game days, during which the player enters an “incubation state
    During the incubation state the:
    • Each day further into the incubation something changes, until you reach the tenth day
    • These changes are mostly weaknesses, such as getting random negative effects at random for a short period of time, or growing moles, which are visible to other players
  • Once you are fully infected a majority of the debuffs are lifted, whilst new ones are added
    • Such as: losing a lot of your inventory space, not being able to wear boots and helmets, or burning in the sun.
    • On the other hand you also gain some decent buffs at night, during bloodmoons, or being ignored by enemies

Seeing this project for the first time?

I am making a pretty big minecraft mod that adds an infection, blood moons and so much more! It is mainly aimed for servers, as playing an infection mod alone doesn’t make much sense. The disease/infection will become spreadable among players and forming two sides; the infected and the healthy one, each fighting for their side using various things and skills they learn on their way. Majority of what I just wrote here is yet to be added, so if you are just a tiny bit curious be sure to keep an eye on this project :)

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