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3h 10m 37s logged

Added the the ability to “bite” downed players, thus allowing for the infection to begin its spread

Devlog #8
This time around I added a new “bite” bar, which for now fills up by staying somewhere dark and once is full you can bite downed players. This plays a new sfx and has a 20% chance of infecting that player. The bite bar contains three textures in total, which is for the bar frame, the progress and the finished frame, displayed upon reaching 100%. I also changed some inconsistencies from last time, such as being able to see an indicator for when you can revive a player.

Seeing this project for the first time?

I am making a pretty big minecraft mod that adds an infection, blood moons and so much more! It is mainly aimed for servers, as playing an infection mod alone doesn’t make much sense. The disease/infection will become spreadable among players and forming two sides; the infected and the healthy one, each fighting for their side using various things and skills they learn on their way. Majority of what I just wrote here is yet to be added, so if you are just a tiny bit curious be sure to keep an eye on this project :)

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