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5h 13m 20s logged

Added the sleep/energy bar and added the base for skills!

Devlog #9 for Apolinum arise!
So I’ve decided to add the energy mechanic, which means that now, alongside dealing with hunger, you also have to be worried about being rested well. If you do not sleep, you will fall asleep wherever you’re at.
To make it a bit easier to deal with, you can now rest at anytime on your bed, even if others won’t go to sleep, it does not matter, you will just lay there and still regain energy by doing so. If others do decide to join in, then it is only better for you; by skipping a night you regain the full amount of energy you would’ve gotten if you rested all of the time. Also note that resting during the day is only half as effecient as if you were resting at night.
On a full bar you can survive for three days before running out of energy. Huge thx to @FishyDrawer for helping out with the energy bars texture, as I just wasn’t capable of figuring out any sort of design for it.
I also added the the base for skill trees, which can be accessed by either getting infected and getting that side of the skills, or after three players have been infected and you use the “Forbidden Tome” to access the skills.
And that is about it for this time, if you find this interesting be sure to follow!

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I am making a pretty big minecraft mod that adds an infection, blood moons and so much more! It is mainly aimed for servers, as playing an infection mod alone doesn’t make much sense. The disease/infection will become spreadable among players and forming two sides; the infected and the healthy one, each fighting for their side using various things and skills they learn on their way. Majority of what I just wrote here is yet to be added, so if you are just a tiny bit curious be sure to keep an eye on this project, or me :)

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