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NIGHTMARE Game

  • 4 Devlogs
  • 12 Total hours

A souls-like, metroidvania game I've been attempting to make for a while.

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3h 15m 41s logged

á la de vlóg numero quatre

(devlog 4 in extremely broken & incorrect spanish and latin.)

Rooms. I have implemented the room system, its pretty basic so far, but already pretty versitile. I have two test rooms now, testing out room exits, and even an exit in a pit.

I also actually finished the area name animation, and the sound effect. I actually made the sound effect over a year ago, and almost forgot about it.

Now I might start doing more ui stuff, and a title screen or something.

I also might try to start making the first real room in the game, to really try to show the art style. And to learn more about 3D modeling & Blender.

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4h 4m 57s logged

devlog #2 & 3

(devlog 2 didnt work, so this is both of them.)

#2

I’ve finished the basic animations, falling, jumping, idleing, walking, and landing. I also improved the state machine so the animations feel fresh. I made it so that the animations are fully automatic, so i don’t directly change the animation, and its all blended together. Next im gonna tackle some room stuff.

#3

I have started tackling some room stuff. Before, i was testing in a scene with the room, and all the other stuff. Now, they are seperate.

In Godot, i can run the room scene, and it automaticly loads the player, GUI, and other stuff, thats in another scene.

Ive also started implementing areas, so far ive created an area resource, that holds a name. When you enter an area, it will show the name of it like a dark souls game.

Also, the cool detail under the name is the 2nd image asset i’ve made for the game.

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2h 28m 21s logged

#1

I’ve added some more animations, of which i’ll probably improve later. Idle animation, Walking animation, Falling & Jumping are the animations so far. Tommorrow ill probably add more, and make the animation state machine better.

You can hear some music in this video, its one of the many songs i’ve made for this game already. It’s my favourite which is why it plays here. The game is gonna have a interesting song system; I won’t spoil it yet but just beware.

(edit: bro why cant this just be like gh markdown where linkbreaks are automatic 😔)

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2h 6m 19s logged

Not even sure if im actually gonna finish this game here, but for a while ive been trying to make this game. First in unity, now in godot. Its been hard for me to feel inspired to make this because I was struggling to figure out how to implement the main character.

This game is 3D, but it will have 2D characters, so i was trying to figure out how to actually do this in godot, since 3d & 2d are seperate.

  • At first the game was fully 2d, so i had a character that was rigged up and stuff… that i deleted because i decided to go 3d.
  • Then I tried making the player in blender and using that… but im quite inexperienced with it, and im not sure how i would do animations.
  • THEN I made the player a 3D sprite, and attempted frame-by-frame animation… but with vectors, and a mouse, that was quite hard.
  • Finally though, I ended up using a viewport, so now i can have a 2D scene as the player. So now i can use 2D rigging.

I have a new rig now, and i’ve setup IK, so now im actually onto the animating step!

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