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4h 4m 57s logged

devlog #2 & 3

(devlog 2 didnt work, so this is both of them.)

#2

I’ve finished the basic animations, falling, jumping, idleing, walking, and landing. I also improved the state machine so the animations feel fresh. I made it so that the animations are fully automatic, so i don’t directly change the animation, and its all blended together. Next im gonna tackle some room stuff.

#3

I have started tackling some room stuff. Before, i was testing in a scene with the room, and all the other stuff. Now, they are seperate.

In Godot, i can run the room scene, and it automaticly loads the player, GUI, and other stuff, thats in another scene.

Ive also started implementing areas, so far ive created an area resource, that holds a name. When you enter an area, it will show the name of it like a dark souls game.

Also, the cool detail under the name is the 2nd image asset i’ve made for the game.

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