Not even sure if im actually gonna finish this game here, but for a while ive been trying to make this game. First in unity, now in godot. Its been hard for me to feel inspired to make this because I was struggling to figure out how to implement the main character.
This game is 3D, but it will have 2D characters, so i was trying to figure out how to actually do this in godot, since 3d & 2d are seperate.
- At first the game was fully 2d, so i had a character that was rigged up and stuff… that i deleted because i decided to go 3d.
- Then I tried making the player in blender and using that… but im quite inexperienced with it, and im not sure how i would do animations.
- THEN I made the player a 3D sprite, and attempted frame-by-frame animation… but with vectors, and a mouse, that was quite hard.
- Finally though, I ended up using a viewport, so now i can have a 2D scene as the player. So now i can use 2D rigging.
I have a new rig now, and i’ve setup IK, so now im actually onto the animating step!
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