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Soulsyche

  • 6 Devlogs
  • 53 Total hours

making a roguelike, similar to enter the gungeon at the moment!

Ship #1 Pending review

Soulsyche

About
A dungeon crawler bullet hell, where you have to clear all rooms of the dungeon in order to beat the game.

( Also, when the second bar appears when level 3 is reached, that is your ability bar. Pressing RMB while temporarily grant you your ability [ invincibility ], then the cooldown begins again.

Features
  • Procedurally generated dungeon rooms
  • Multiple enemy types ( sniper, pistol, shotgun, assault rifle )
  • Different weapons with unique stats
  • Soul ability system
  • Enemy spawning and room clearing
  • Chests with random loot
  • Random loot drops
  • Door and door connection system
Controls

WASD - Movement

Mouse - Aiming

Left Mouse Button - Shoot

Right Mouse Button - Ability

R - Reload

Dash - Space

Interact ( Open Chest ) - E

Overview

This game is heavily reliant on composition over inheritance, where several components and modules work together to make certain behaviours.

Examples of these systems are:

  • Player movement and combat
  • Weapon management
  • UI
  • Room Generation
  • Enemy spawning
  • Health and damage
  • Soul system
  • Loot and item spawning
Credits

Developed by andwoo ( Andrew ) for Stardance 2026.

Used ChatGPT for helping to plan out and design systems

Future improvements

Art and SFX
More souls

A boss fight

  • 6 devlogs
  • 53h
Try project → See source code →
Open comments for this post

12h 2m 46s logged

devlog 3

  • added souls ( buffs, u can ffind in runs)
  • added ui
  • began working on randomly generated rooms
  • added doors that lock and unlock after beating the room
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Open comments for this post

10h 9m 11s logged

devlog 1

  • added a shotgun ( the dawg )
  • added weapon switching
  • added UI
  • began working on enemy AI with patrol, chase and investigate behaviour being implemented
  • added damaging enemies
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Open comments for this post

9h 36m 44s logged

DEVLOG 0

hello! recently i’ve been working on the my own roguelike, Soulsyche, which is going to be a top down shooter. In the time on the devlog, I’ve spent time implementing a modular gun system and basic player movement.

Below is a list stating all the changes alongside a video of what I’ve done.
( also, if anyone has any advivce/can help with the bugfix of the weird jittering, would really be grateful! feel free to comment below )

  • added shooting
  • added reloading
  • added movement
  • sprite polishes ( gun faces direction of mouse cursor )
  • adding dashing
  • added vfx to dash
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