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9h 36m 44s logged

DEVLOG 0

hello! recently i’ve been working on the my own roguelike, Soulsyche, which is going to be a top down shooter. In the time on the devlog, I’ve spent time implementing a modular gun system and basic player movement.

Below is a list stating all the changes alongside a video of what I’ve done.
( also, if anyone has any advivce/can help with the bugfix of the weird jittering, would really be grateful! feel free to comment below )

  • added shooting
  • added reloading
  • added movement
  • sprite polishes ( gun faces direction of mouse cursor )
  • adding dashing
  • added vfx to dash
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