SD Sedan
Hardware- 5 Devlogs
- 5 Total hours
SD Sedan
SD Sedan
Devlog 5 – Finalizing the Sedan Model Today I completed my low-poly sedan model in Blender. After several iterations of refining the mesh and improving the proportions, I finished the remaining details and finalized the overall design. The project has progressed from a simple blueprint with a few vertices into a complete 3D vehicle.I also finalized the materials and color scheme. After experimenting with different options, I chose a clean, modern look that complements the shape of the car while maintaining the low-poly style. I made final adjustments to the body panels, windows, lights, wheels, and other exterior elements to ensure the model looked consistent from every angle.This project helped me gain a much better understanding of Blender’s modeling workflow, including topology, edge flow, symmetry using the Mirror Modifier, and the importance of planning a model before adding details.ProgressCompleted the low-poly sedan model.Finalized the topology and overall proportions.Applied the final materials and color scheme.Refined the exterior details, including the windows, lights, wheels, and trim.Prepared the model for rendering and presentation.ReflectionBuilding this sedan from scratch taught me the value of working step by step. Starting with a blueprint, carefully placing vertices, creating the base mesh, refining the topology, and finally applying materials made the modeling process much more manageable. I also became more confident using Blender’s modeling tools and learned techniques that I can apply to more complex vehicle models in the future.
Devlog 4 – Topology Complete & Color ExplorationToday I completed the base topology of the sedan model. After refining the mesh over the previous sessions, the geometry is now in a good state, with the main body fully modeled and ready for the next stages of development. Completing the topology gives me a solid foundation for adding materials and finer details.With the modeling stage largely complete, I started experimenting with colors and materials to give the car more personality. I’m currently leaning toward a bright yellow theme, as it highlights the body lines well and gives the model a clean, sporty appearance. While the final color scheme isn’t decided yet, yellow is my current favorite.ProgressCompleted the base topology of the sedan.Finished refining the mesh and overall body shape.Began applying materials and testing color options.Started exploring a yellow color theme for the final model.Next StepsFinalize the exterior color and material settings.Add details such as glass, lights, wheels, and trim.Improve the overall realism with better shading and rendering.
Devlog 3 – Completing the Base MeshToday I continued building the sedan model by adding more faces across the body. This helped connect the remaining sections of the mesh and made the model much more complete. With most of the faces now in place, the sedan has a solid structure and closely resembles the final shape I am aiming for.I also spent time refining the vertex mesh, adjusting the placement of vertices to improve the overall flow of the geometry. This will make it easier to add details and smooth the model in later stages without running into topology issues.At this point, the base vertex mesh is almost complete, leaving only a few areas that need to be finished before I can move on to adding finer details and refining the body panels.ProgressAdded faces across most of the car body.Continued refining the vertex mesh and edge flow.Nearly completed the base mesh of the sedan.Improved the overall shape and proportions of the model.Next StepsFinish the remaining sections of the base mesh.Clean up the topology where needed.Begin adding more detailed features to the exterior.
Devlog 2 – Giving the Sedan Its ShapeI made significant progress on the sedan model by turning the initial vertex layout into a proper 3D mesh. I filled in the faces between the vertices, allowing the model to start taking the recognizable shape of a car instead of just a collection of points.I then refined the positions of the vertices to better match the reference blueprint, improving the overall proportions and silhouette of the sedan. The body now has a much clearer form, making it easier to identify the different sections of the vehicle.To improve my workflow, I also added a Mirror Modifier. This lets me model only one side of the car while Blender automatically mirrors every change to the other side. It keeps the model perfectly symmetrical and speeds up the modeling process.ProgressFilled in the faces to create the base mesh.Shaped the body to match the blueprint more accurately.Added a Mirror Modifier for efficient, symmetrical modeling.Refined the overall silhouette of the sedan.Next StepsContinue smoothing and refining the body panels.Improve the edge flow around windows, wheel arches, and other features.Start adding finer details to the exterior.
Devlog 1 – Starting the Sedan Model. I started modeling a sedan in Blender. To ensure the proportions were accurate, I used a sedan blueprint that I found online as a reference. Using a blueprint made it easier to plan the placement of the model’s features before beginning the actual shaping process.
My focus for this session was laying out the vertices for the major parts of the car, including the body lines, windows, headlights, grille, wheel arches, and other key features. At this stage, I wasn’t trying to make the mesh look like a car, instead, I was creating a clean and organized foundation for the model.
This preparation will make the next stages much smoother by providing better topology and making it easier to maintain symmetry while shaping the body.