Devlog 5 – Finalizing the Sedan Model Today I completed my low-poly sedan model in Blender. After several iterations of refining the mesh and improving the proportions, I finished the remaining details and finalized the overall design. The project has progressed from a simple blueprint with a few vertices into a complete 3D vehicle.I also finalized the materials and color scheme. After experimenting with different options, I chose a clean, modern look that complements the shape of the car while maintaining the low-poly style. I made final adjustments to the body panels, windows, lights, wheels, and other exterior elements to ensure the model looked consistent from every angle.This project helped me gain a much better understanding of Blender’s modeling workflow, including topology, edge flow, symmetry using the Mirror Modifier, and the importance of planning a model before adding details.ProgressCompleted the low-poly sedan model.Finalized the topology and overall proportions.Applied the final materials and color scheme.Refined the exterior details, including the windows, lights, wheels, and trim.Prepared the model for rendering and presentation.ReflectionBuilding this sedan from scratch taught me the value of working step by step. Starting with a blueprint, carefully placing vertices, creating the base mesh, refining the topology, and finally applying materials made the modeling process much more manageable. I also became more confident using Blender’s modeling tools and learned techniques that I can apply to more complex vehicle models in the future.
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