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Devlog 2 – Giving the Sedan Its ShapeI made significant progress on the sedan model by turning the initial vertex layout into a proper 3D mesh. I filled in the faces between the vertices, allowing the model to start taking the recognizable shape of a car instead of just a collection of points.I then refined the positions of the vertices to better match the reference blueprint, improving the overall proportions and silhouette of the sedan. The body now has a much clearer form, making it easier to identify the different sections of the vehicle.To improve my workflow, I also added a Mirror Modifier. This lets me model only one side of the car while Blender automatically mirrors every change to the other side. It keeps the model perfectly symmetrical and speeds up the modeling process.ProgressFilled in the faces to create the base mesh.Shaped the body to match the blueprint more accurately.Added a Mirror Modifier for efficient, symmetrical modeling.Refined the overall silhouette of the sedan.Next StepsContinue smoothing and refining the body panels.Improve the edge flow around windows, wheel arches, and other features.Start adding finer details to the exterior.

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