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Soulful

  • 12 Devlogs
  • 49 Total hours

I'm making a metroidvania style game in godot that is inspired by games like celeste and hollow knight. In this game you play as a ghost uncovering the worlds mysteries that it hides.

Ship #2

I made an update to my game called ‘Soulful’. It’s a game about a soul sent to earth to defeat a corrupted soul who is trying to take over the world. This update mainly features bug fixes and big improvements to the game. The most challenging part was to get the systems to feel right. I am most proud of the outcome of everything and very happy about doing these fixes. People who plan on playing it should know that in the end there is also a cutscene when you finish the game. Also note that the game bosses are quite wonky and being able to save inside the arena and also heal is a feature ;). Anyways have fun!

  • 1 devlog
  • 3h
  • 12.86x multiplier
  • 43 Stardust
Try project → See source code →
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3h 22m 21s logged

Devlog #8: overhaul

Hello guys! So I have come back to the game after some time cause I wanted to do some improvements that I just had to get out of my head.


Everything new:🔥

  • More settings options
  • Improved lighting
  • Platforming improvements
  • Sound fixes
  • Bug fixes
  • Buttons and menu overhaul
  • And a few small other things like tweaking particle amounts and a few settings

So after reading everyones feedback to the game I realized that some parts of the game really needed to be improved. So I got to work and thats what I did. Also tysm to everyones feedback on the game and those amazing words❤️.


Anyways that is it for now! Will probably return to this project in the future or will work on the game but without the devlog thing anymore. Anyways enjoy!🥰

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Ship #1 💀 Cursed

I made a pixel art style platformer game that includes enemies, bosses, abilities, platformer challenges a story and much more. This project might be by far my biggest game project I have ever made! And I am really proud of the results. The most challenging thing with making this game was programming. I ran into a bunch of problems, had really weird bugs but I somehow managed to outcome them. I am really proud of the art for this game. That is because I haven’t really ever made pixel art before until this project. This project really forced me to step out of my comfort zone. People who are planning on playing this should know that don’t expect anything insane. This game doesn’t take very long to complete. I would say around 5-10 min, depending on the person. Anyways, enjoy!

  • 11 devlogs
  • 46h
  • 15.91x multiplier
  • 366 Stardust
Try project → See source code →
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8h 34m 38s logged

Devlog #8: Sound 🎵

Hi guys! So the game is basically done but it is missing alot of sfx and there is no music yet in the game. But other than that I have gotten everything else done!


Everything new:🔥

  • Ending
  • Credits
  • Tutorial
  • Menu
  • Settings
  • Some sfx and ambience

All I am doing currently with the game pretty much is just finishing off areas, adding final touches and adding in sfx. The music will be probably the hardest part but we will see. I am so proud of the game and I cannot wait to make it public for everyone.


The game is about to come out any day now. Maybe even today if I lock in. We will see. Byeeeee❤️

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4h 43m 35s logged

Devlog #7: The game😍

Yo wsp everyone!!! The game is so so close to being done. I decided to make a final long form devlog on this project. I will probably do another small one later when I am really close to release.


Everything new:

  • 2 bosses
  • new enemy
  • a bunch of areas
  • And bunch other stuff you will find out about when you play the game

Okay. so I have added actually a lot of stuff since last devlog. All of the areas are basically finished, they just need a little touch of love. I currently am working on the final boss of the game which I am proud of. This game isn’t anything big. You will probs finish it in a few minutes. It’s nothing special, but I am proud of it since so much work went into this and the results so far are more than I ever thought I was capable of. Until starting this project I hadn’t basically really ever done pixel art. I have tried before and watched tutorials for it but it always seemed too hard for me. While making this game I have improved so much in making pixel art and I will definitely in the future continue making pixel art cause it is alot of fun. This project has definitely been a challenge but but it has also been alot of fun. I like writing this devlogs and sharing updates with everyone, even though my post barely get any attention.


Anyways, I should get back to work. Basically the game is almost done and I don’t have much left to do. Byeee!!!!

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1h 27m 34s logged

Another update:
All of the areas are finished! All that is needed to be worked on is the final boss, adding detail, end cutscene. When this game comes out you will have option to either download it or just to play it on your browser. Also heres a little sneak peek of a tileset for a area in the game

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4h 0m 52s logged

Little update:
So much work is being done! I just finished one of the areas for the game. I got 3 more to go and final boss to be implemented to the game. The boss is fully drawn but it’s not in the game yet. The game will be out very very soon!

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8h 5m 17s logged

Devlog #6: World building😆

Hey everyone! This devlog will be short and without a current progress video like usually. That is because I have started to build the games world. I have finished the starting area and got a rough layout for the next one. I have written out the game lore and how the game should progress so I know what keep in mind while building the map. Most of the current time is spent drawing cause so much art is needed for the game but the progress is overall really good!


Also check out this cool tree I made. It wont have any purpose in the game but It does help with the world feel. See you soon!


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5h 39m 17s logged

Devlog #5: Npc, new art, health and bug fixes😆

Hey guys! I haven’t posted in a while and I wasn’t able to work much on the game in the time but now I’m back and working on the game again! 🥳
Even though I haven’t worked on the game much then I still have got quite a few new things to show you guys for this devlog.


Everything new:🔥

  • Npc
  • New enemy sprites, death particles and few fixes
  • Ball
  • Player improvements(bug fixes. few tweaks and hit invincibility indicator!)
  • New decorational flower sprites
  • Health bar
  • And some other things that I’m not going to bore you with…

So that’s quite a lot of stuff I would say, It might not seem like it to you but It does for me. Seeing the game coming slowly together really motivates me to work on it even more. SO so much needs to be still done until it can be finally shipped and you to be able to play it, but eventually we will get there! Next I’m planning on working on the abilities, then I will try to make 2 bosses for the game. Wait lemme just make a roadmap for the game real quick…


ROADMAP: 🗺️
other

  • 2 Abilities
  • Breakable walls
  • Attacking enemies
  • 2 Bosses
  • Save/load system
  • Ending/s?
    map
  • 2 Areas
  • Parkour sections
  • Boss rooms
  • Some other stuff I can’t think of rn

Currently my plan is to make the basic things for the game before I can start building it out. I want save the map for the last cause I want it to feel nice and logical to explore. But thats all for this devlog! See you next time!!!!👋

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3h 0m 26s logged

Devlog #4: Player, enemies and visuals

Hello everyone once again! I am back with a nother devlog. This time I will be talking about the new visuals for the game and player and enemy interactions.


Everything new:🔥

  • Parallax background
  • Enemy ai
  • Enemy damage player
  • Player health
  • Added player attack function
  • Visual improvements

I have been having so much fun making this game. I love going back to look at the old footage I have filmed of the game and see how much has changed. With every devlog I’m getting closer to shipping the game. Even though a lot needs still to be done to get to that point I’m still very happy with what I have made so far.


I’ve had a lot of problems before getting the parallax background to work properly but somehow I got it to work! One of the things I have been wanting to add was a enemy which finally is here now. Currently I only got one enemy who doesn’t do much but still it’s at least something for now and I will be definitely adding more in the future. A lot of things still need to be added like player health ui and sprites need to be made for the enemy and hopefully I will have those things for the next devlog!


In the next devlog you can hopefully expect:😁

  • Expand world
  • Dialogue system
  • New art
  • Player death respawn fix
  • probs more stuff idk

Oki, that’s it for this devlog! See you soon!!!! 🤑

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5h 15m 3s logged

Devlog #3: Character and the world🔥


Hey everyone! I haven’t posted for a few days but that’s because I have been doing a lot of work on the game. So far everything is coming along very nicely.


Everything new:

  • Grass wind shader
  • Character attack
  • Checkpoints
  • Particles
  • Menu screen
  • Tweaked character settings
  • Changed some sprites
  • Visual changes(particles and etc)

So as you can see I have added quite a few things but there is still a lot for me left to do until it’s an actual game where you have something to do. Probably the biggest things that I have added are the player attack, checkpoints and menu. Other are just visual changes and some tiny value and number changes here and there. I also changed the grass sprite cause I wanted to add a wind shader on the grass but I ran into a problem that when the grass has an outline then it disappears sometimes to who knows where or there are suddenly more black pixels than there should be. So I decided that I will just remake the texture and replace the old ones. I have also added wind particles which I had already made earlier but it didn’t look very good before so I had to tweak the settings around here and there until it looked right. I think that it still could be a little better but for now it will do just fine. I also have already written some lore for the game and what that game is going to be about which I will start working once I have all of the main systems that I would need to start building the game.


I will hopefully be working next on:

  • Enemies
  • Parallax background
  • Expand world
  • Dialogue system
  • Character death animations
  • some sfx
  • respawn
  • Abilities?

Keep in mind that I won’t probably have added all of those things by the next devlog but definitely some.
Anyways, thank you so much for reading my devlog! I hope to see you in the next one!!!🥰

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2h 37m 32s logged

Devlog #2: Art and particles


Hey everyone! In this devlog I have made mostly **visual **changes.😆


All changes:

  • Added particles
  • Also made wind particles but that needs to be worked on and isn’t shown in the video
  • Player sprites and animations
  • Grass sprites
  • Player movement improvements
  • Tilemap ground sprites
  • Grass sprites to make stuff more lively
  • Modified background color

I have done actually quite a lot since the last devlog and piece by piece eventually I will have a full functioning game. But to get there there is so much still to do. Anyways the biggest thing I worked on in this devlog is obviously the visual side of things. I wanted to game to look a bit more pleasing on the eye when developing the game. The character design might not be final but I am very proud of myself for this result since I don’t usually do pixel art at all and I thought it might be a nice challange and an opportunity to learn something new while making this game. So far I’m loving making art for this game cause it’s so fun but also hard for me since one wrongly placed pixel can ruin the effect so easily and look wrong overall. I’ve still got to do some work on the grass since it might look a bit tall next to the player cause I’m going for a pixel perfect game and using 16x16 for both the player and grass sprites.


I’m also working on a wind shader to give the grass some movement. But yeah that’s all, and I’ve got a lot to do so.. see you in the next devlog. Byeee🥰 !!!

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48m 26s logged

DEVLOG #1: Setup


Yayyyy a new godot project!!😆😆😆
There is nothing more exciting than starting a new game development project and opening up the fresh new project window.


What I have done so far:

  • Made the godot project and setup github page
  • Added keybinds to godots input map
  • Made a character controller
  • Changed window settings
  • Made a basic platform
  • Configured games gravitational settings

I’m trying to make a pixel perfect system something like in Celeste so that the game would look extra clean😁 . It doesn’t look that great rn but I’m going to start making art soon when I have the basic stuff setup.


That’s all for this devlog but see you very very soon in the next one!!! byeeeee🥰 !!!!!!!!

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