Devlog #3: Character and the world🔥
Hey everyone! I haven’t posted for a few days but that’s because I have been doing a lot of work on the game. So far everything is coming along very nicely.
Everything new:
- Grass wind shader
- Character attack
- Checkpoints
- Particles
- Menu screen
- Tweaked character settings
- Changed some sprites
- Visual changes(particles and etc)
So as you can see I have added quite a few things but there is still a lot for me left to do until it’s an actual game where you have something to do. Probably the biggest things that I have added are the player attack, checkpoints and menu. Other are just visual changes and some tiny value and number changes here and there. I also changed the grass sprite cause I wanted to add a wind shader on the grass but I ran into a problem that when the grass has an outline then it disappears sometimes to who knows where or there are suddenly more black pixels than there should be. So I decided that I will just remake the texture and replace the old ones. I have also added wind particles which I had already made earlier but it didn’t look very good before so I had to tweak the settings around here and there until it looked right. I think that it still could be a little better but for now it will do just fine. I also have already written some lore for the game and what that game is going to be about which I will start working once I have all of the main systems that I would need to start building the game.
I will hopefully be working next on:
- Enemies
- Parallax background
- Expand world
- Dialogue system
- Character death animations
- some sfx
- respawn
- Abilities?
Keep in mind that I won’t probably have added all of those things by the next devlog but definitely some.
Anyways, thank you so much for reading my devlog! I hope to see you in the next one!!!🥰
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