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Devlog #4: Player, enemies and visuals

Hello everyone once again! I am back with a nother devlog. This time I will be talking about the new visuals for the game and player and enemy interactions.


Everything new:🔥

  • Parallax background
  • Enemy ai
  • Enemy damage player
  • Player health
  • Added player attack function
  • Visual improvements

I have been having so much fun making this game. I love going back to look at the old footage I have filmed of the game and see how much has changed. With every devlog I’m getting closer to shipping the game. Even though a lot needs still to be done to get to that point I’m still very happy with what I have made so far.


I’ve had a lot of problems before getting the parallax background to work properly but somehow I got it to work! One of the things I have been wanting to add was a enemy which finally is here now. Currently I only got one enemy who doesn’t do much but still it’s at least something for now and I will be definitely adding more in the future. A lot of things still need to be added like player health ui and sprites need to be made for the enemy and hopefully I will have those things for the next devlog!


In the next devlog you can hopefully expect:😁

  • Expand world
  • Dialogue system
  • New art
  • Player death respawn fix
  • probs more stuff idk

Oki, that’s it for this devlog! See you soon!!!! 🤑

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