Devlog #5: Npc, new art, health and bug fixes😆
Hey guys! I haven’t posted in a while and I wasn’t able to work much on the game in the time but now I’m back and working on the game again! 🥳
Even though I haven’t worked on the game much then I still have got quite a few new things to show you guys for this devlog.
Everything new:🔥
- Npc
- New enemy sprites, death particles and few fixes
- Ball
- Player improvements(bug fixes. few tweaks and hit invincibility indicator!)
- New decorational flower sprites
- Health bar
- And some other things that I’m not going to bore you with…
So that’s quite a lot of stuff I would say, It might not seem like it to you but It does for me. Seeing the game coming slowly together really motivates me to work on it even more. SO so much needs to be still done until it can be finally shipped and you to be able to play it, but eventually we will get there! Next I’m planning on working on the abilities, then I will try to make 2 bosses for the game. Wait lemme just make a roadmap for the game real quick…
ROADMAP: 🗺️
other
- 2 Abilities
- Breakable walls
- Attacking enemies
- 2 Bosses
- Save/load system
- Ending/s?
map - 2 Areas
- Parkour sections
- Boss rooms
- Some other stuff I can’t think of rn
Currently my plan is to make the basic things for the game before I can start building it out. I want save the map for the last cause I want it to feel nice and logical to explore. But thats all for this devlog! See you next time!!!!👋
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