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2h 37m 18s logged

Devlog #2: Art and particles


Hey everyone! In this devlog I have made mostly **visual **changes.😆


All changes:

  • Added particles
  • Also made wind particles but that needs to be worked on and isn’t shown in the video
  • Player sprites and animations
  • Grass sprites
  • Player movement improvements
  • Tilemap ground sprites
  • Grass sprites to make stuff more lively
  • Modified background color

I have done actually quite a lot since the last devlog and piece by piece eventually I will have a full functioning game. But to get there there is so much still to do. Anyways the biggest thing I worked on in this devlog is obviously the visual side of things. I wanted to game to look a bit more pleasing on the eye when developing the game. The character design might not be final but I am very proud of myself for this result since I don’t usually do pixel art at all and I thought it might be a nice challange and an opportunity to learn something new while making this game. So far I’m loving making art for this game cause it’s so fun but also hard for me since one wrongly placed pixel can ruin the effect so easily and look wrong overall. I’ve still got to do some work on the grass since it might look a bit tall next to the player cause I’m going for a pixel perfect game and using 16x16 for both the player and grass sprites.


I’m also working on a wind shader to give the grass some movement. But yeah that’s all, and I’ve got a lot to do so.. see you in the next devlog. Byeee🥰 !!!

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