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Fossil Rail

  • 3 Devlogs
  • 3 Total hours

Prehistoric trains

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1h 11m 11s logged

FossilLog 3: Locomotive Engineering
Now I’ve made a working train that can go between stops, and is powered by the fossil fuel the dinosaurs drop. Simply go up to the train and click it with the fuel to power it and begin the journey!

Fossil fuel is good for more than that, though. It also works as a combustible to get up close and personal when the situation calls for it. Damage is scaled based on how close you are to a target; and don’t worry, it won’t damage the user.

The idea with this fossil fuel is that players will have to choose how they use their precious fuel. Will you power your steam engine to escape from danger, or will you fight back when that danger comes knocking (or biting)?

You might also notice the addition of a main menu. This will probably be updated, perhaps with something sinister lurking underneath the water… Let me know if you have any suggestions. This is a train game, but I’m sure I can figure out some way to get aquatic danger brewing.

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34m 18s logged

FossilLog 2: We have life!
I made a velociraptor that chases the player around at high speeds. I was also able to make some basic animations, including a slashing claw and an opening mouth. It even jumps when you do, or when it runs into an obstacle!

Something also happens when the dinosaur touches the death part - its body disappears and is replaced by fossil fuel. This is what will be used to fuel the train I’ll complete soon.

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58m 17s logged

FossilLog 1: Starting Studio

I’m beginning with the basics of making parts and scripts.

I found a tutorial online on how to navigate Studio and set up local variables. I don’t have much experience with Lua, but alongside some video help, I was able to make a script that makes a part set a player’s health to 0 when they touch it - perfect for obbies!

The video also suggested I try and make some dice, so I found dice textures from the Studio toolbox and put two cubes high in the air. Since these always start in the same position, their results don’t change, though. I know most programming languages have a random feature, so maybe that would work.

Anyway, these are baby steps. Next time, I want to try and get a whole train working. Wish me luck…

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