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Colosseus

Hardware
  • 27 Devlogs
  • 69 Total hours

colosseum-looking robotics platform

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5h 1m 38s logged

IT WORKSSSSS :yayayayayay: :yayayayayay: :yayayayayay:

ok sit tight brodini cuz i got a lot of stuff to tell you

I burned another PCB! :im-freaking-sobbing:

yea, u sure heard that right.

I found out what the issue with the PCB was: the motor driver was in the wrong orientation, which connected the +12V rail itself to a gpio pin, frying the rp2040 entirely. Instead of using my hot air station to de-solder and rotate the driver, I decided to just make another board because I was lazy. The second board ended up not working either, and when I pressed down on one of the legs of the buck converter with a multimeter, the IC caught on fire and started smoking. I ended up needing to use a hot air station to replace the buck converter on that board, so I used it to heat up and fix the driver on my previous board while I was at it.

I now have two working boards :ok-cry:

but does it really work?

yup.

how do you know?

because I’m built like that

I dont think so

stfu

ANYWAY…FIRMWARE TIMEEEE :ultrafastparrot: :ultrafastparrot: :ultrafastparrot:

The best way to verify the board works is to test out its main feature: controlling Colosseus’ motors (goddamn I’ve spent so much time on the pcb that I’m still not comfortable with the actual name of the robot).

I wrote some code in C to blink the KineticBoard’s onboard led, built and flashed the .uf2 to the pico, connected it to the board, andd…
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…
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IT DIDN’T CATCH ON FIRE! (that’s a first) :woah-dino:

it actually blinked the LED like it was supposed to. wow.

With that boost in confidence, I was more inclined to write code for the robot itself. I started scaffolding a library for the robot, which I’m calling KineticLib. So far, I’ve written code to simplify PWM channels because the TB6612FNG motor driver relies on two of them. I tested my library by adding a demo project that makes the robot incrementally increase in speed, and then come back in the same manner. It worked too!

things I HAVEN’T tested yet :nervous-finger-bite:

  • connecting the Pico to USB while it’s attached to the hat
  • using the usb-c rececptacle to power other stuff (like a regular rpi)
  • observing the effect of forcing the motors to spin while they are connected to the KineticBoard (I tried this briefly and I smelled some type of smoke, but I could very well just be paranoid)

but yea all in all 11/10 experience i would highly recommend trying to make one of these on your own. if you happen to be brave enough to test these before I do, lmk what happens on slack (if you survive). :thumbs-up:

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59m 1s logged

THE BOARD IS ON FIRE :ahhhhhh:

Not really, but it kinda is.

After soldering all of the components on with an iron and hot plate, I connected the Pi Pico to the HAT via the female header sockets. I wrote a simple blinky script and verified that it worked when powered by my regular laptop. However, when I powered the KineticBoard HAT with the Pico, the RP2040 chip started smoking and I was able to capture a brief orange glow on camera.

What now??

I’ll have to carefully look at what could have gone wrong. I tested the voltage readings from the multimeter and found that VSYS reads +5.1V when switched on, which makes sense because the Pico can accept that much. I did notice a constant 0.5V on the +3V3 pin for whatever reason (before attaching the pico). I’ll isolate the Pico on a breadboard and attach jumper wires only where needed, and gradually close in on the part that caused the failure.

On a side note, I figured out why one of the LEDs isn’t working. It happens to not be connected to GND; however, everything else seems to be connected just fine.

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4h 2m 3s logged

Custom Enclosure for the PCB

After the board had travelled across the Pacific Ocean and the United States, it finally reached its destination at the core of Colosseus.

UPDATE: THE PCB AND THE LCSC PARTS HAVE ARRIVED!!!! :yayayayayay: :yayayayayay: :yayayayayay: :yayayayayay:

Whadidyado?

I started creating a case for the KineticBoard. So far, I copied the layout of the board from KiCAD and added cutouts for parts that were meant to have user interaction. I tested out three prototypes before settling on one that actually fit (a lot of issues were solved by adding extra clearance and gaps).

Potential Issues

I’m 70% certain that the case won’t fit the bottom floor of the chassis, but that’s a problem for later. For now, I’m just designing the most badass case I can.

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49m 22s logged

Sent out the order!

After finalizing the last parts of the extension board, I used my hardware grant to send the PCB over to JLC for fabrication. I separately purchased parts from LCSC.

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2h 16m 57s logged

Finished the PCB

The final coat of copper pavement was carefully laid out as the green city was unified at last.

Changes

I routed the motor driver’s pins to the two 6-pin adapters on the bottom right of the board. I connected the last pads, and added some finishing touches such as screw holes for a 3D-printed enclosure and some custom silkscreen cuz why not. I also filleted the edges as I read that it was a good practice online.

What’s Next?

All of the GND pads are isolated, so I need to make a copper fill zone or something to link all of them. I also plan on adding a little silkscreen on the back, and then we should be good to go!

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3h 58m 1s logged

Almost Done with the Layout

With the components oriented in their city-like pattern, all that was left to do was to pave the final roads through the green adhesive base, connecting the motor driver to the 6-pin adapters.

Changes?

I decided to drop the 12V to 3.3V buck because the Pico has one internally, and I could just keep my 5V buck and feed its output into VSYS and extract 3.3V from the Pico’s +3V3 pin. I also ended up changing the orientation of some adapters because I couldn’t comprehend the fact that the PCB exists in 3 dimensions? Lastly, I greedily extended the bottom of the PCB so that both partitions could access one large +12V trace (the GPIO sockets were interfering).

What next?

All I have to do is wire up the connections to the motor driver and adapters, and we should be good to manufacture ts.

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3h 26m 21s logged

Finished KineticBoard HAT Schematic

I spent a few hours finishing the schematic for the KineticBoard HAT, an extension board that allows the Pi Pico to control motors.

Additions

Rather than using a standard Li-Ion to power the Pico and a really small power bank to power the Pi, I decided to just use one: the Li-Ion. For this to happen, the PCB would need to convert 12V to 5V and expose this voltage through a USB-C connector. I decided to copy & paste my old buck converter schematic, but I had to pick different resistance values such that this formula V = 0.925 * (1 + R1/R2) yielded ~5.1V. This seems easy, but I wanted to use some resistors that I already had. I decided to make a C program that picked the most optimal values for this voltage divider. The program works by following a 2 pointer algorithm which adjusts the numerator and the denominator by shuffling through a sorted list of the resistance values, and finding the ones that are closest to the target voltage. I also expanded on my old buck converter by making the +3V3 net controlled by a switch, just so that no weird stuff happens if I connect both the PC and battery to the board at the same time. Lastly, I added the 6-pin JST connectors, the motor driver, and a few status LEDs. I put everything in the PCB editor in the end, and I’m honestly terrified of routing this thing, but that’s a problem for later lol.

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2h 1m 5s logged

Another PCB?????

I’m creating a second motor driver board, but this time instead of being a standalone devboard, it is only a hat.

Schematic Stuff

I added symbols for header sockets, the barrel jacks, a buck converter, and the usual dozens of resistors and caps. The pinout for the buck converter was so annoying and something about putting non-connecting wires on top of each other pissed me off a lot. It’s an eyesore, and I can already tell that I have to use a billion vias to get everything working once I’ll hit the layout stage.

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$200 S Tier

Great job on this project!

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1h 36m 15s logged

So I Almost Burned My Finger :hurt-wx:

I was trying to get the encoders to work, but in the process of reading data through USB serial, I got a mild shock :upside-down:

How Did This Happen?

To configure hall effect encoders, you need to give each wheel a good spin to determine how many “pulses” are detected by the Pico. The detection part is quite simple: whenever the wheel turns a certain amount, motor encoders A and B change state. This can be detected through an interrupt and then printed out (in the main loop, not the callback). However, in the process of printing it out, I touched the USB-C receptacle and felt it get extremely hot, and later realized that something got shorted somewhere.

Any Guesses Where?

Looking back at the situation, I had connected the battery and USB power from my laptop to the board at the same time, so something might have gone wrong there. Another thing that was going wrong was that the receptacle itself was coming off, so it could be that one of the pads, say +5V for instance, came in contact with like GND or smth, inducing shock if someone were to touch it.

Here’s an image from the timelapse right before I plugged the board into my laptop and fried it:

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$180 X Tier

Hey there! This is really cool, but we need a BOM.csv file with your BOM - having a BOM in your README is not enough. Also, please simplify your folders into CAD and Firmware, your folders are a bit cryptic. Finally, please be a bit more specific in your README on what this is and how you made it. Thanks!

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15m logged

Soldered the GPIO pins

Yea idk why I didn’t do this earlier but I needed the GPIO pins to read data from the motor encoders. :p:

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2h 0m 33s logged

First Drive

I checked the devboard for any last errors and connected it to the motors on the robot!

Final checks

I verified that the KineticBoard Leaf works when it’s powered by USB and by the 5000mAh Li-Ion battery. I did this by writing a simple program that toggles a GPIO pin, and used a multimeter to read the oscillating voltages. It worked!! :fastparrot:

Test Drive!

I already had firmware from the design stage, but it was written for a different motor driver so I decided to start from scratch. I created a basic motor drive “class” (structs/functions to go with the struct) in C and set up my CMake project in a way that I could add a demos folder later. Now that I had custom firmware for the TB6612FNG, I wired up each screw terminal pair to the M1 and M2 pins on each motor, and flipped the switch to see it drive perfectly! :yayayayayay:

It was really relieving to see everything work on first try, and I gained a huge confidence boost in my embedded programming skills.

Future Enhancements

The motors came with 6-pin connectors, and I should have included appropriate receivers for these connectors on the KineticBoard Leaf rather than just generic screw terminals. Currently, I have to connect the 6-pin connector to 6 jumper wires, which is quite the eyesore. :screaming-cat:

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21m logged

Lab Visit + THE DEVBOARD WORKS NOW WOHOOO :fastparrot:

After inhaling a mole of lead-based solder fumes, I finally got the devboard to work!!! It’s my first ever PCB so I’m really stoked!!

I visited my friend’s lab at the university where he works and we were able to debug and fix the devboard in a few hours. Unfortunately, I remembered that I had to record the whole thing in lapse in the last 20 minutes, but I guess that’s just karma for taking 9 hours ( :oops: ) to hand solder/debug a PCB in my last devlog (yes ik i suck).

Issues

My previous attempt at soldering failed because I set the temperature of my hot air gun too low, and I overestimated surface tension’s effect on my hot plate. I used a high-res microscope at the lab and saw that most of the QFN components were only partially soldered. I could quite literally see a tiny gap between the two pads. Another thing I saw was some obvious bridging, which I quickly fixed with a soldering iron.

One of my biggest takeaways from the lab was that THE TYPE OF SOLDER FLUX MATTERS!!! I previously used some generic $14 flux from Amazon, but it was so bad that even some of the most powerful ultrasonic flux cleaners couldn’t get it off easily. It was also so thick that even the infrared lamp couldn’t get the RP2040 to stick down. My friend used (and recommended) water-soluble flux, which makes it easy to clean off without messy isopropyl alcohol.

I ended up salvaging the parts from my old PCB to build a new one from scratch. I learned how to solder QFP packages, 0603s, and even 0402s with an iron. In the end, a soldering iron is THE BEST way to guarantee that your components are soldered down, especially when verified with a microscope. I also learned how to solder using an infrared lamp and hot air (properly, this time).

Results???

Right as I finished soldering the last component, I connected it to my computer and held down bootselect….and IT WAS DETECTED AS A MASS STORAGE DEVICE!!! I was so excited at this time that I finally rekindled my motivation to keep building more of these PCBs (I was pretty close to giving up on PCB-related projects ngl). Anyway, right before leaving, I put it in the ultrasonic washer they have for PCBs (which is just a tiny container with water and ultrasonic waves being fired it at from all directions to take the flux off. I’m currently waiting until tomorrow for it to air dry, and then I’ll incorporate it in the robot!

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9h 42m 1s logged

Broken Devboard

So this was my first time ever soldering a PCB, and I didn’t go easy on myself especially considering I used 0402 footprints on a 4-layer double-sided layout. I had hoped that it would work after soldering all the parts but unfortunately, it did not.

Areas of Error

The front portion was soldered using a hot plate, and the back was soldered with a hot air gun. This was my first time using a hot air gun, so I had my dad (a former electronics hobbyist) help me out a little. Turns out we both couldn’t fix it. One potential error is that the back side wasn’t properly soldered because we ran the air gun at 220 degrees fahrenheit, wihch could have meant that the core of the gun was that hot but outside it could be 150 or something. Another thing that could have gone wrong is the ICs could have been overheated and cooked, or a tiny bridge on the RP2040 could have shorted the whole thing.

Next Steps and Debug

I asked a friend (a guy who has a PhD in computer/rf engineering) to help me debug the board, and he said he’ll be more than happy to in a few weeks. In the meantime, I guess I’ll just make a bunch of more projects!

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3h 13m logged

SMD Soldering Attempt

The parts from LCSC and JLCPCB had arrived! This meant that I could finally build the final part of the robot: the KineticBoard controller (yk, the devboard with a motor driver on it?). It’s gonna be difficult because I have to solder both sides of the PCB, but so far I only soldered the first side. Some parts were misaligned but it looks mostly ok.

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2h 27m 39s logged

Rebuilt the Robot

The new standoffs had finished 3D printing, so I could finally replace the faulty old ones. Since I had to tear the robot down anyway, I decided to fix the motor slant problem as well. The solution to the motor slant problem was relatively simple: some foam padding to lift the motors up to the horizontal. This solution not only worked perfectly, but also gave the robot a little bit of shock absorbance. After that, all I had to do was build the robot with the new standoffs, which was actually quite a chore because it’s hard to use a screwdriver at an angle.

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55m logged

Standoff Redesign

The old standoffs had an issue because they weren’t properly threaded, which meant that there really wasn’t much aside from minimal friction that was holding the screws in place.

The Fix

I redesigned the standoffs by making them wider, thoroughly hollow, and exposed on one half. This allowed me to slide nuts and screws inside the standoffs, which will guarantee a perfect lock. Another issue that this redesign fixed was the blocked hole problem. Essentially, when I put a screw in a hole on the middle chassis, I couldn’t then use that same hole for another standoff to connect the other side. This solves that issue since a single screw on the middle chassis can now go through two standoffs at once, allowing me to connect both sides.

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2h 14m 59s logged

Assembly Time!

Alas, the fun part officially begins! At the time of writing this, most of the parts I ordered online have arrived, with the exception of the custom PCB from JLC. The parts for the chassis just came out of the 3D printer an hour before I started my session, so I had enough parts to finally build the robot!

Challenges

Building the actual robot brought tiny errors that I had previously overlooked to light. For starters, the 2.5mm trough, while looking very aesthetic, caused the motors to tilt slightly upwards. Additionally, the custom 3D-printed standoffs didn’t really hold on to the M3 screws, so I’m just hoping gravity does its thing. I might have to hot glue them later if more issues arise out of this. Lastly, the motors come with female-to-female cables, but my KineticBoard Leaf expects female-to-male. I might add male headers to the next iteration of the KineticBoard Leaf.

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2h 33m 19s logged

Quality-of-life Updates for the Chassis

I had used horseshoe-type straps previously in an RC Car design but those had a tendency to slide horizontally. With that in mind, I decided to use the motor’s 2 M3 screws to build a strap on each side of the chassis to lock the motors in place. I’ll still keep one horseshoe clamp for each motor in addition to this for stability purposes.

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3h 34m 1s logged

Fixing the KineticBoard

Did you know that something as simple as a double-sided version of a Pi Pico can cost around $150 to manufacture from JLC? Yea, I didn’t either.

Silkscreen Redesigns!

I made some newer art to put as a silkscreen. I think what I had before was okay, but it seemed a bit sloppy.

GitHub submodule stuff

I updated the KineticBoard Repo and added it as a submodule to my main repository.

Capacitor Fix

From my last session, I ended with picking a capacitor that had a higher voltage rating since passing 12V through a 6.3V capacitor will definitely cause dielectric breakdown. My solution last time was to use an 25V electrolytic aluminum capacitor, which ended up being too big. To resolve the overlap, I just chose a different SMD Capacitor footprint—this time for a tantalum capacitor since they’re much smaller.

Inverted Screw Terminals

Apparently the screw terminals were inverted this whole time. I realized this since the arrows were pointing toward the terminals from the center of the board, rather from the outside (the arrows indicate the direction that the wire will enter). I fixed this by rotating each screw terminal by 180 but this just caused 19 DRC violations. Of course, I had to reroute all of the traces that were flipped, and of course I had made it so that fixing one trace blocks the other trace from passing through. I ended up solving this problem by dropping a via and routing the board through one of the 2 middle layers.

And it costs WHAT???

Yup. The board itself costs $7, but then JLCPCBA decided to ramp up the cost to $150 with a $50 setup fee, $30 “loading into the feeder” fee, and so on. I’m thinking of buying a hot plate to “solder” all of the SMD parts on the board at home, but some of my caps are 0402 and those things are genuinely microscopic.

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4h 12m 1s logged

CAD Touch-ups

I had previously built a chassis for this robot before in Stasis, but I had never shipped it. Today, I looked at the BOM for the assembly and saw that the metal standoffs that hold the layers together cost more than $2 per piece. I avoided this fee by modeling my own plastic standoffs that had M3 holes on both ends. I also updated the wheels to fit better with the chassis and use less filament. Unfortunately, this increased the mass moment of inertia of the wheels so stopping them and getting them to start might be a future issue? (I hope not tho plsplspls).

You have a devboard too? Whatttt

Yep! At Stasis, I also made a devboard known as the KineticBoard for this robot. This wasn’t shipped either. Since the devboard was almost complete, I decided to start looking up how to use JLCPCB and realized that I had yet another BOM to fill. Yayyyy🫠. I spent a solid hour figuring JLC out and also saw that one of my capacitor footprints needs to be updated because they don’t make 100uF capacitors in a size that’s expected of the 22pF ones (oopsie). Unfortunately, doing so resulted in another issue which is that the new capacitor is colliding with the motor driver, so fixing that is gonna be a lot of fun 🫠🫠🫠🫠. Anyway that’s a task for tomorrow.

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1h 12m 38s logged

Dual-motor…drive?

I added a second motor and added support for turning in the Pico’s firmware. The main challenge in this session was figuring out how the robot will turn. Since the entire purpose of the Pico is to be the Pi’s personal uber driver, it should have the ability to process almost every command on its own without reliance on the Pi. To put it simply, the Pi won’t say “hey, turn one motor this way and the other one in the opposite direction to create a torque to make the robot spin,”; instead, it will simply say something like “turn this way!” and the Pi will figure out the angle in which it should turn and it will internally compute how it should control the motors. The new command structure is now 2 bits for direction + 2 dummy bits + 4 control bits. Having the 2 bits for direction allows for 4 possible outputs. Since my histogram from the algorithm used intervals of 45 degrees, having 4 of those 45 degree chunks is enough to cover a 180 degree arc. With turning support in both the left and right direction using the command nibbles 0xD and 0xE, respectively, it is possible to complete a full rotation.

INFINITE RECURSIONNNNNN

Since the robot is supposed to only rotate for a little bit and then resume moving in whatever direction it was going in, I implemented this by using a recursive call to the control function itself and passing in the value of the old command as the new command to execute. This recursive behavior was only meant for turns, not straight movement. As you could guess from the header, this resulted in the program calling itself over and over if I did two turns (since the last command was a turn and it’s last command, by my stupid function call, is also a turn). I patched this by making the program only recall straight moves and not turns, that way it would never have a old_cmd encoding for another turn.

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28m 27s logged

It’s running on the Pi!

I used a docker container to allow the web app to be easily hosted on a Raspberry Pi 4. Docker provided a somewhat seamless transition from my local linux environment to the Pi, but I still had to cross compile it for the ARM64 architecture and had to modify a few things

Andddd of course I got stuck somewhere in the middle

So web apps in docker apparently dont use localhost, instead, they use 0.0.0.0 and expose their port at runtime. This made it quite complicated, because the JavaScript needed to call its websocket from…itself (but on the browser end aka localhost), whereas the Python server would serve 0.0.0.0, which would be then connected to localhost by the daemon. This took me some time to realize, and it was more annoying to recompile the image every time I wanted to make a subtle change.

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3h 35m 17s logged

Hardware Setup + Communication Interfaces drive me crazy

Before you look at the time and freak out, I ran into like a dozen errors and each could have been caused by at least ten different independent variables 😭.

What did you do?

Anyway, I set up a Raspberry Pi 4 (the thing I’m also currently using for my website, www.StatixLabs.org) and a Pi Pico. I soldered the pins on a DRV8833 motor driver module and connected it to the Pico. I then created 2 UART lines from the Pi to the Pi Pico, allowing them to communicate serially. I then attached a mini N20 motor (with encoders) to the Pico’s motor driver, but this will change when I get the funding to buy motors that can actually sustain the weight of the robot. I then created a command structure in which the Pi transmits a single byte of data to control the motor. The structure of the packet (well, at least I think it’s a packet?) is 4 bits for speed + 4 bits for command. On the regular Pi, I created a script that accepted user input in the form command,speed in which speed was a normalized float, being optional for the command stop which assumes a speed of 0. Commands like forward and backward transmit 0x?A and 0x?B, respectively, and the ? is just a placeholder for the speed nibble.

Sooooo, why three and a half hours?

Great question! It took me a solid hour to figure out how to use the motors with the Pi Pico. This is because I initially had one of the Undercity themed Pico Devboards, and I thought they were really cool so I didn’t wanna mistakenly ruin the design because of my lousy soldering. So, I just decided to use header pins and sandwiched the devboard in between the header pins and the breadboard. It partially worked, but it was unreliable for the entire right half of the board. I ended up having to use one of my Pico 2’s that I had already soldered, and I also had to change the CMake to account for this. I was extra confused because UART communication worked perfectly fine with my previous sandwich approach, but simple PWM motor control didn’t. Oh well, at least everything worked out in the end after the switch 🫠.

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2h 26m 39s logged

Added Web UI

Since the robot is targeted towards a more non-technical audience, I decided that a web interface is much better than a pygame window. This will also be a key part in a “ship” since it’s meant to be “published” and you can’t really publish a pygame script that first of all isn’t even a game lol. I learned how WebSockets work and I made a copy of the graphing script but stripped away the pygame API and added a web server to it. Some challenges I ran into were synchronization, so I solved it by creating a different thread in which the LiDAR runs and sends its data to a buffer, while the main thread runs the web server and sends the buffered data.

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2h 32m 51s logged

Rework + Better Navigation

I decided to rewrite the entire pygame display since whoever wrote it before did it totally backwards and it had caused my algorithms to break and a bunch of other problems. So after that pygame refresher, I also reworked my algorithm because tuning the linear max offset seemed to be too unreliable for a broad range of environments and using something like a reciprocal function would make the algorithm amplify noise because my lidar often picks up random particles that are super close to it’s surface (I tried wiping it with a dry cloth; it didn’t work). Anyway, the new algorithm turns the unit circle into a histogram of angles and then calculates the average distance in each interval to determine which direction is the furthest away. The algorithm then picks that direction since it is the best direction that the robot can move in for autonomous navigation (you know, finding new areas?). Anyway, this algorithm is still pretty elementary but it worked first try (well, technically second because of an optimization).

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1h 40m 2s logged

Basic Navigation Algorithm

I implemented a naive navigation algorithm for the robot. the algorithm uses an obstacle avoidance strategy. So far, it uses a linear transform that pushes the robot away from nearby items. However, I noticed that IRL, the LiDAR doesn’t feel the push in the opposite direction until the obstacle gets too close. I’m planning on fixing this later by using an inversion function or something rather than just subtraction.

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1h 33m 54s logged

I created a basic scanner by using an RPLiDAR library from a YouTube Video. I adjusted the script for my LiDAR type and fixed a few bugs in the code such as angular positioning inversions. I also started working on the readjustment logic in which the frame is held still when the robot turns by rotating every point on the frame in the opposite direction that it is turning in. I also improved the color logic by using an actual gradient-based shader.

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