Searchuse 1.4.0
- 14 Devlogs
- 109 Total hours
2-player turn-based strategy game
2-player turn-based strategy game
After a long while, some new content is finally added to Searchuse. Introducing:
Searchuse is now available on Linux and Browser!
I’ve made major UI improvements to the game!
I’ve set up the system so that my hardcoded bot can train the neural network bot. This is gonna be fun!
I started building a neural network for the bot so that I can train it and it can learn. This is what the data file looks like for all of the weights and nodes.
I coded an algorithm that allows the bot to scan the map, and the resulting data lists are represented here by colors!
Red = near mountains & hills
Green = near cover (caves & trees)
Blue = near loot (buildings)
I added a world map to Searchuse!
I’ve upgraded the bot’s intelligence. Instead of only being aware of the enemy when they are in its immediate vision, the bot now remembers where it previously saw the enemy, keeps track of how many opportunities to move the enemy had since then, and precisely calculates all the squares the enemy could be on using a flood fill algorithm, based on how many moves the bot thinks the enemy had. (The eye icons represent what the bot thinks are the possible positions of my player based on where it last saw my player. (Sometimes the player can “escape” the eyes by having more moves than what the bot thinks the player has.) (Otherwise, if the bot is right about how many moves the player has, the player should not be able to move to a square without an eye icon.))
I worked on the enemy AI for my turn-based game Searchuse. The enemy can now use tools, such as invisibility potions, binoculars, radars, UAVs, and traps like landmines or C4s, and can also get airdrops.
I added a few final features to match my turn-based strategy on Unity to its Scratch predecessor. Added:
Added:
I added a bunch of features, a new item, and fixed some bugs for my turn-based strategy game Searchuse. Added:
I added an airdrop to my turn-based strategy game Searchuse, which, instead of one, gives you three options to choose from when you press search.
I added a UAV to my turn-based strategy game Searchuse, which tracks down the enemy.