I added a few final features to match my turn-based strategy on Unity to its Scratch predecessor. Added:
- Hitmarker: When you’re hit with an unsuppressed weapon or bomb, a red arrow appears, telling you in which direction on your player’s character’s body you felt the impact.
- Cooldown visualiser: When you press c, a visual will show up that will show you all the items you have on cooldown and how many turns it is before you can use them next.
- 4 turn heavy weapons rule: In the first 4 turns, it is now impossible to find any weapon that totals a damage greater than 25 per turn.
- 3 weapon limit: You can only carry 3 weapons at a time. (By weapons I mean those that stay in your inventory, so something like Grenade doesn’t count.) If you find another weapon while you’re at your limit, you can choose to switch.
- Turns text: You can now press t to show the turns text, which is below the moves text and shows how many turns it’s been.
- Turn indicator: On the bottom of your screen, you’ll now find a green or blue landscape that indicates whose turn it is. (Green meaning your turn, blue meaning the enemy’s turn.)
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