Starmap generator
- 5 Devlogs
- 5 Total hours
A web app that generates personalized astronomical posters — enter a date, time, and location, and it draws the exact star positions for that moment, packaged into a print-ready poster.
A web app that generates personalized astronomical posters — enter a date, time, and location, and it draws the exact star positions for that moment, packaged into a print-ready poster.
After many hours of development, testing, and improvements, Starmap Generator has reached its final version.
This project started as a simple idea: create a tool that can generate and display star maps in a clean and interactive way. During development, many features were added, problems were solved, and the project became much more advanced than the original idea. Now it is actually good poster make where you can make poster and print it.
The star map system received many improvements:
The goal was to make generated maps easier to understand while keeping the interface simple and clean.
One important change was improving the default user experience.
Previously, some personal information could appear automatically when opening the application.
This was changed so that:
This makes the project more suitable for public use.
During testing, some performance issues appeared, especially with memory usage.
Several optimizations were made:
These changes made the application more reliable during longer sessions.
Other improvements include:
The project is now easier to maintain and continue developing in the future.
Before the final release, the project was tested with:
The goal was to make sure the application works correctly before publishing the final version.
Building Starmap Generator helped me improve my skills in:
Many challenges appeared during development, but solving them was one of the most valuable parts of creating this project.
Starmap Generator is now:
Today was a major turning point for the Starmap Generator project. After hitting a few frustrating roadblocks in the previous session, I managed to resolve a major layout issue and put the project on track for completion.
The biggest technical success of today was finally getting the CSS grid layout to work exactly the way it was supposed to. It took a lot of trial and error, adjusting properties, and fighting with the responsiveness, but everything is now aligning properly on the screen. The elements are sitting where they belong, and the core interface is stable.
I still feel a bit disappointed about the time tracker glitch from yesterday that failed to log four hours of intense work. It is never a great feeling when hard work goes unrecorded, but the progress made today helps make up for it. The effort put into those missing hours definitely laid the groundwork for today’s fixes.
I want to be realistic about the current state of the website. I am not a professional web designer, so the visual layout is nothing extraordinary or groundbreaking. It is simple, functional, and clean. However, considering this is one of my first major attempts at building and deploying a web interface from scratch, I am genuinely happy with how it turned out. It gets the job done.
The project is incredibly close to being finished. There is only a very small amount of work left to do. If everything goes smoothly and I maintain this momentum, I actually expect to fully wrap up the project tomorrow.
Thank you to everyone who has been following the updates. The final version is almost here.
If you have any last-minute suggestions or feedback on the layout, feel free to open an issue or leave a comment below.
Hello everyone! Welcome to Devlog #3 of the Starmap Generator project. I hope you are all doing great!
Today, I want to share a quick but really interesting update about the project’s progress, a major milestone hit, and a weird little glitch I ran into along the way.
Today was an intense coding session — I actually sat down and worked for about 5 hours straight.
But here is the funny part: for some reason, my time tracker completely glitched out and claims I only logged 1 hour of work! I’m not entirely sure why it missed the other 4 hours, but trust me, a massive amount of effort went into this session despite what the broken analytics say.
The big achievement for today is that the website is officially semi-functional! 🎉
It’s not fully complete yet, but the core backend and frontend parts are finally starting to communicate and work together. Just like in my previous sessions, I pulled this off by combining official documentation with AI assistance to bridge the gaps in my current knowledge.
It took a lot of debugging and back-and-forth, but seeing the page actually render and do something interactive makes it totally worth it. The project is officially moving to the web and becoming something you can actually interact with!
Now that the project is live on the web and taking real shape, I would love to hear your thoughts:
If you have any feedback, ideas, or questions, please leave a comment below or open an issue!
Thank you all for reading and following along on this journey.
Have a nice day!
Devlog #2
Hello everyone,
Welcome to Devlog #2 of Starmap Generator.
Hope you all are doing great.
Okay, now let me explain quickly of my recent changes or update on the site.
I am not sure but maybe this will be a bit shorter devlog, maybeeee…. since I’m trying not to bore anyone reading this, but I really want to keep these devlogs raw and unfiltered.
Okay now lemme explain.
Constellations & Core Features
Sooo, the big news is that today I finally finished all the basic functions.
The generator now does exactly what every proper starmap is supposed to do.
And the coolest part? Constellations are officially working.
The stars actually connect and form patterns now, just like a real night sky.
How did I do it?
If you ask how I managed to pull this off so fast, then ummm…
To be honest, I did a massive deep dive into the documentation, and I also used AI to help me figure out the math and logic behind the star positioning.
I’m not gonna lie, combining AI with reading documentation saved a lot of time here because I am still a bit limited by my current knowledge.
But it works now.
Moving to HTML (The Web Site)
Currently, I have already started working on the HTML side of things because I want to implement this whole generator into an actual website.
Right now, it looks super basic and has almost no CSS, so it is pretty ugly.
But don’t worry, as soon as I finish setting up the web structure, I will fix the design and make it look clean. The goal is to make it so anyone can just open their browser and generate their own starmap.
Oh…
The devlog doesn’t seem that small anymore. I’m sorry for that.
I guess that’s it for this devlog. My 10-hour clock is still ticking, but the foundation is officially ready.
If you didn’t understand any of the points, please do comment and I will try to explain it to you there.
Thank You all so much for reading.
Have a nice day.
Devlog #1: Reviving the Starmap Generator 🌌Hey everyone! I’m jumping back into an old project that’s been sitting on the shelf for a while, waiting to be finished – the Starmap Generator.I’ve decided it’s time to finally wrap it up and get it done. However, this time I have a clear plan and a strict time limit:10 Hours Max: I’m not going to spend weeks dragging this out. I’m capping my time at a maximum of 10 hours of work to polish the features, clean up the code, and get it fully completed on my end.🚀 What’s the plan next?Once those 10 hours are up, the code is finished, and everything is officially published, I’d love to hand over the torch. Since I’m currently limited by my knowledge when it comes to taking it to the next level (like turning it into a larger web app or a more complex system), I’m looking for someone who knows their way around that side of things to step in after the release.If you have the skills and want to take my foundational code and turn it into something much bigger, definitely reach out once it’s live!But first, let’s take it step by step. My 10-hour clock starts now—stay tuned for the next update! 🚀