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vilusic_alen

@vilusic_alen

Joined June 27th, 2026

  • 12Devlogs
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# Starmap Generator

Starmap Generator is an application designed to generate, visually display, and interactively explore maps of the night sky. What started as a simple coordinate-plotting tool has evolved into an advanced application featuring procedural generation and optimized performance.

The project is now fully completed, stable, and released in its final version.

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## Current Project Status

* **Status:** Completed (Final Version)
* **Availability:** Open-source on GitHub
* **Release Focus:** Stability, performance, and user privacy

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## Skills and Technical Gained

Developing this project provided hands-on experience in several key programming areas:

* **Procedural Generation:** Implementing algorithms for a natural layout of celestial bodies.
* **Coordinate Systems:** Calculating and accurately rendering objects in visual space.
* **Code Optimization:** Resolving memory bottlenecks and improving execution speed in Python.
* **Systematic Debugging:** Eliminating bugs and memory leaks during long-running sessions.
* **Repository Structuring:** Organizing code and documentation according to GitHub best practices.

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## Improvements in the Final Version

Every component of the application has been refactored and enhanced for the final release.

### Performance and Stability
To address memory overhead from earlier test versions:
* Reduced system resource consumption through optimized memory management.
* Decreased initial loading and map generation times.
* Resolved critical stability issues, ensuring smooth long-term operation.

### User Privacy (Privacy-by-Default)
Significant updates were made to secure user data:
* Removed automatic loading and display of personal information upon launch.
* The application now starts with neutral, generic default values.
* Users have full control and manually enter only the data they wish to visualize.

### Precision and Visual Map Display
The rendering system was completely redesigned:
* Improved the algorithm for positioning stars and celestial objects.
* Simplified the coordinate grid to remove clutter and improve readability.
* Enhanced overall map aesthetics while keeping the interface clean and simple.

### Codebase Structure
* Reorganized project files and folders for better clarity and modularity.
* Split the code into distinct modules, making future maintenance much easier.
* Resolved various minor user interface bugs.

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## Testing Process

Before the final release, the application underwent a thorough verification phase:

* **Input Testing:** Verified how the system handles extreme user-defined parameters.
* **Load Testing:** Generated maps with massive object counts to test performance limits.
* **Stability Testing:** Monitored the application over extended periods to prevent memory leaks.

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## Future Ideas and Potential Upgrades

The current architecture is built to support future expansions:

* Implementing 3D visualization of star systems.
* Adding advanced filters for different cosmic objects (nebulae, constellations).
* Developing an export system for high-resolution vector formats (PDF/SVG).
* Expanding customization options for visual themes and styles.

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1h 19m 47s logged

Devlog #5 - Final Update

After many hours of development, testing, and improvements, Starmap Generator has reached its final version.

This project started as a simple idea: create a tool that can generate and display star maps in a clean and interactive way. During development, many features were added, problems were solved, and the project became much more advanced than the original idea. Now it is actually good poster make where you can make poster and print it.


What was added in the final version

Star Map Improvements

The star map system received many improvements:

  • Better star positioning
  • Improved coordinate grid
  • Cleaner visualization
  • More accurate object placement
  • Better overall map experience

The goal was to make generated maps easier to understand while keeping the interface simple and clean.


Privacy Improvements

One important change was improving the default user experience.

Previously, some personal information could appear automatically when opening the application.

This was changed so that:

  • No personal information is displayed by default
  • The application starts with neutral values
  • Users can enter their own information if they choose

This makes the project more suitable for public use.


Performance Improvements

During testing, some performance issues appeared, especially with memory usage.

Several optimizations were made:

  • Reduced unnecessary resource usage
  • Improved loading speed
  • Fixed stability problems
  • Improved handling of larger maps

These changes made the application more reliable during longer sessions.


Development Changes

Other improvements include:

  • Cleaner project structure
  • Better code organization
  • Improved user interface
  • Fixed smaller bugs
  • More stable application behavior

The project is now easier to maintain and continue developing in the future.


Testing

Before the final release, the project was tested with:

  • Local
  • Multiple generated maps
  • Different user inputs
  • Online

The goal was to make sure the application works correctly before publishing the final version.


What I Learned

Building Starmap Generator helped me improve my skills in:

  • Procedural generation
  • Working with coordinates and visual systems
  • Application optimization
  • Debugging larger projects
  • Preparing projects for GitHub

Many challenges appeared during development, but solving them was one of the most valuable parts of creating this project.


Final Status

Starmap Generator is now:

  • Completed
  • Tested
  • Optimized
  • Available on GitHub
    -Available online
    Thank you for following the development of this project.
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1h 22m 28s logged

Devlog #4: Grid Fix, Regrets, and the Final Stretch

Today was a major turning point for the Starmap Generator project. After hitting a few frustrating roadblocks in the previous session, I managed to resolve a major layout issue and put the project on track for completion.


The Grid is Finally Fixed

The biggest technical success of today was finally getting the CSS grid layout to work exactly the way it was supposed to. It took a lot of trial and error, adjusting properties, and fighting with the responsiveness, but everything is now aligning properly on the screen. The elements are sitting where they belong, and the core interface is stable.


Reflections on the Lost Hours

I still feel a bit disappointed about the time tracker glitch from yesterday that failed to log four hours of intense work. It is never a great feeling when hard work goes unrecorded, but the progress made today helps make up for it. The effort put into those missing hours definitely laid the groundwork for today’s fixes.


First-Time Web Design Expectations

I want to be realistic about the current state of the website. I am not a professional web designer, so the visual layout is nothing extraordinary or groundbreaking. It is simple, functional, and clean. However, considering this is one of my first major attempts at building and deploying a web interface from scratch, I am genuinely happy with how it turned out. It gets the job done.


Nearing the Finish Line

The project is incredibly close to being finished. There is only a very small amount of work left to do. If everything goes smoothly and I maintain this momentum, I actually expect to fully wrap up the project tomorrow.

Thank you to everyone who has been following the updates. The final version is almost here.


Feedback

If you have any last-minute suggestions or feedback on the layout, feel free to open an issue or leave a comment below.

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56m 39s logged

Devlog #3: Starmap Generator — Going Web-Native!

Hello everyone! Welcome to Devlog #3 of the Starmap Generator project. I hope you are all doing great!

Today, I want to share a quick but really interesting update about the project’s progress, a major milestone hit, and a weird little glitch I ran into along the way.


The 5-Hour Grind (and a Weird Bug)

Today was an intense coding session — I actually sat down and worked for about 5 hours straight.

But here is the funny part: for some reason, my time tracker completely glitched out and claims I only logged 1 hour of work! I’m not entirely sure why it missed the other 4 hours, but trust me, a massive amount of effort went into this session despite what the broken analytics say.


A Semi-Functional Website!

The big achievement for today is that the website is officially semi-functional! 🎉

It’s not fully complete yet, but the core backend and frontend parts are finally starting to communicate and work together. Just like in my previous sessions, I pulled this off by combining official documentation with AI assistance to bridge the gaps in my current knowledge.

It took a lot of debugging and back-and-forth, but seeing the page actually render and do something interactive makes it totally worth it. The project is officially moving to the web and becoming something you can actually interact with!


What do you think?

Now that the project is live on the web and taking real shape, I would love to hear your thoughts:

  • How does the progress sound to you so far?
  • Are there any specific web features or UI elements you’d love to see in a starmap generator?

If you have any feedback, ideas, or questions, please leave a comment below or open an issue!

Thank you all for reading and following along on this journey.

Have a nice day!

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1h 0m 25s logged

Devlog #2

Hello everyone,
Welcome to Devlog #2 of Starmap Generator.
Hope you all are doing great.

Okay, now let me explain quickly of my recent changes or update on the site.

I am not sure but maybe this will be a bit shorter devlog, maybeeee…. since I’m trying not to bore anyone reading this, but I really want to keep these devlogs raw and unfiltered.
Okay now lemme explain.

Constellations & Core Features
Sooo, the big news is that today I finally finished all the basic functions.

The generator now does exactly what every proper starmap is supposed to do.

And the coolest part? Constellations are officially working.

The stars actually connect and form patterns now, just like a real night sky.

How did I do it?
If you ask how I managed to pull this off so fast, then ummm…

To be honest, I did a massive deep dive into the documentation, and I also used AI to help me figure out the math and logic behind the star positioning.

I’m not gonna lie, combining AI with reading documentation saved a lot of time here because I am still a bit limited by my current knowledge.
But it works now.

Moving to HTML (The Web Site)
Currently, I have already started working on the HTML side of things because I want to implement this whole generator into an actual website.

Right now, it looks super basic and has almost no CSS, so it is pretty ugly.

But don’t worry, as soon as I finish setting up the web structure, I will fix the design and make it look clean. The goal is to make it so anyone can just open their browser and generate their own starmap.

Oh…
The devlog doesn’t seem that small anymore. I’m sorry for that.

I guess that’s it for this devlog. My 10-hour clock is still ticking, but the foundation is officially ready.

If you didn’t understand any of the points, please do comment and I will try to explain it to you there.

Thank You all so much for reading.

Have a nice day.

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33m 42s logged

Devlog #1: Reviving the Starmap Generator 🌌Hey everyone! I’m jumping back into an old project that’s been sitting on the shelf for a while, waiting to be finished – the Starmap Generator.I’ve decided it’s time to finally wrap it up and get it done. However, this time I have a clear plan and a strict time limit:10 Hours Max: I’m not going to spend weeks dragging this out. I’m capping my time at a maximum of 10 hours of work to polish the features, clean up the code, and get it fully completed on my end.🚀 What’s the plan next?Once those 10 hours are up, the code is finished, and everything is officially published, I’d love to hand over the torch. Since I’m currently limited by my knowledge when it comes to taking it to the next level (like turning it into a larger web app or a more complex system), I’m looking for someone who knows their way around that side of things to step in after the release.If you have the skills and want to take my foundational code and turn it into something much bigger, definitely reach out once it’s live!But first, let’s take it step by step. My 10-hour clock starts now—stay tuned for the next update! 🚀

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25m logged

Devlog #6: The Final Design is Ready!

After hours of routing traces, tweaking tolerances, and reorganizing my Fusion 360 project tree, VoltStrip V2.0 has officially reached its final form!


The Finished Look

The latest design in the project gallery shows the absolute final version of the macropad. Everything is perfectly in place:

  • 4 Mechanical Switch Sockets: Spaced out precisely for a clean and comfortable typing experience.
  • ** 0.91” OLED Display:** The cutout is perfectly flushed with the top cover.
  • ** EC11 Rotary Encoder:** Sits exactly where it needs to be for easy volume control and layer scrolling.
  • ** Premium Branding:** Custom “VOLTSTRIP V2.0” branding and a sleek QR code are integrated directly onto the faceplate/PCB layer for that high-end, open-source aesthetic.

What’s Next?

The PCB layout is fully routed, and the 3D-printable enclosure parts (lid and BottomShellSolid) are perfectly aligned and ready for production.

Status Update: Since I cannot physically manufacture or assemble it without the Hack Club support and hardware shipment, the digital phase of the project is officially wrapped up!

All the files have been successfully pushed to GitHub, and the README.md is fully updated. Now, we wait for the hardware to arrive! 🚀


Got any thoughts on the final layout or the integrated faceplate branding? Drop a comment below or open an issue!

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2h 6m logged

Devlog #5: Enclosure and Design are Ready! (Voltstrip V2.0)

A huge step forward — the 3D design and the complete enclosure for Voltstrip V2.0 are officially done! After playing around with dimensions, alignment, and fine details, everything has finally clicked into place.


What’s Been Done

  • ** Main Enclosure Design:** All mechanical components (4 switches and a rotary encoder) are perfectly positioned on the top plate. The honeycomb details on the sides give the enclosure a great visual contrast and a premium look.
  • ** QR Code & Branding:** After a fierce battle trying to import SVG files into Fusion 360 (which completely refused to cooperate), I shifted the workflow to Tinkercad and Bambu Studio. The QR code was successfully imported, scaled up for better scanability, and debossed deep enough for the printer to cleanly resolve it. Right above it, the striking text "VOLTSTRIP V2.0" has been added.
  • ** Final Visualization:** All components have been assembled and verified in Fusion 360 — aesthetically and geometrically, the macropad looks exactly as I envisioned.

Current Status & Plan

  • ** Fixing Minor Bugs:** All that’s left is to go through the model and fix a few small cosmetic and technical glitches, double-check the switch tolerances, and ensure the USB-C cutout is millimeter-accurate so the electronics don’t bind.
  • Finishing the Project: I plan to fully finish the entire macropad starting tomorrow — locking in all files, generating the final STL/STEP versions, and prepping the repository for the Hack Club review.

Let’s push to the finish line!


What do you think about the honeycomb design and the QR code placement? Let me know in the comments or open an issue!

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1h 2m 1s logged

Devlog #4: Initial Programming, Enclosure Tweaks, and PCB Progress

Today was all about making a gradual transition into the software phase while continuing to refine the hardware components. The project is moving forward steadily, with focus split between early code setup and design optimization.


1. Firmware & Programming: Taking it Slow

Today marked the official start of the programming phase. I didn’t want to rush into the complex stuff right away, so I kept the pace deliberate and steady:

  • ** Base Environment Setup:** Configured the initial workspace and initialized the core environment.
  • Solid Foundation: Focused on laying down a rock-solid structural foundation for the code, ensuring the basic logic is clean before expanding into more advanced scripts.

2. CAD Design: Enclosure Tweaks (Work in Progress)

Spent some time back in the modeling software to iron out the physical design. It’s not completely wrapped up yet, but the main housing is getting closer to completion:

  • ** Refined the Main Body:** Adjusted a few dimensions and fitments on the main enclosure to ensure a cleaner look and better structural integrity.
  • ** Next Up for CAD:** The main body tweaks are done, leaving only the lid (cover) left to design and finalize.

3. Hardware: Polishing the PCB

The rest of the session was dedicated to cleaning up the electronics layout and fixing the remaining board elements:

  • ** Trace Cleanup:** Ran a pass over the PCB design to clean up the remaining traces and check clearances.
  • ** Layout Optimization:** Tweaked the overall layout to optimize the paths, making sure the board is solid and well-routed.

What’s Next?

  • Designing the enclosure lid to finally close up the physical model.
  • Diving deeper into the firmware functionality now that the environment is set up.

One step at a time! 🏁


Have you ever worked on integrating a custom PCB with a 3D-printed enclosure? Share your tips or feedback in the comments below!

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5h 2m logged

🚀 STARDANCE DEVLOG: DAY 4The Base is Perfect, but the Lid is Destroying Me…Day 4 has been a total emotional rollercoaster. It started off amazing, but ended with me closing Fusion 360 because my brain completely melted. 🤯🛠️ What’s Done (The Good Part)I managed to fully finish the case base! Since there’s no room inside the case for the PCB and component screws, I decided to go with external mounting ears in the corners.External Mounting Ears: Sketched them out in the corners, extruded them downwards by about 6mm, and joined them to the base.Solid Build: It looks incredibly clean and ready for 3D printing.Cutouts: The USB cutout and the PCB standoffs are also perfectly in place.🛑 Where I Got Stuck (The Bad Part)And then I started working on the top lid… and everything went downhill. I’m trying to achieve that awesome high-profile look where the lid is raised and the plastic precisely surrounds the switches, OLED display, and encoder.Here is what drove me crazy today:DXF Hell: I generated the plate layout using an online plate generator and imported the DXF into Fusion. Of course, it imported 10 times larger than it should be (classic scaling/units issue). 📉Lost in Options: I tried to shrink it down using Sketch Scale, but the program started messing with me with some weird Precision 0.123 settings. The units got messed up, and whenever I activate the lid component, everything else turns translucent so I can’t even see what I’m alignment-checking against.“Kinda-Sorta” 3D Body: In the end, I managed to extrude some random body, but it looks terrible. The switch cutouts are misaligned, the encoder isn’t even showing up, and I have no idea how to precisely cut the opening for the OLED screen since I don’t have its 3D model on the PCB layout.Current Mood: Had to close the program for today because my head hurts and I got sick of constantly hitting Ctrl + Z. 🛑🙋‍♂️ SOS! Need Some Help (Question for the Comments)Guys, I honestly have no idea what I’m doing with this lid right now. If anyone has experience designing keyboard/macropad cases in Fusion 360, please help me out!What’s the easiest and most accurate way to “drill” the cutouts for 4 Cherry switches, an EC11 encoder, and an OLED screen so that they actually fit perfectly after 3D printing?Do you have a foolproof trick for importing DXF files without ruining the scale, or is it better to just draw everything manually over the PCB layout?Any advice, tutorial, or step-by-step guidance would literally save my life for Day 5. Let me know below! 👇

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1h 27m logged

Devlog #3: PCB Done! ✅ Design: Complete.
PCB: Verified.
Image: Attached below. I’m officially closing the chapter on the PCB design today. It’s my first one, so it’s not fancy, but I couldn’t be happier with the result. Next up: 3D modeling the enclosure. Let’s get to work! 💻🖨️

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5h 3m 1s logged

Devlog #2: Finally making moves! 🚀 Yesterday was a bit of a struggle, but today felt like a win. I powered through the PCB schematic, finished the layout, and managed to hunt down and fix all the errors!I’m left with a few lingering warnings (check the second image). Are these actually important, or just “noise”? Would love some advice from the pros here!On top of the board work, I’ve officially started drafting the enclosure. It’s looking solid, and I’m aiming to have the design finished by tomorrow. Let’s keep this momentum going!

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16m 46s logged

This is my first devlog.​Working on the OrpheusPad or Macropad project has been a real challenge that turned into a pretty frustrating experience. I started with a lot of enthusiasm, following the instructions from Hackpad, and spent hours in KiCad trying to put together the PCB design. Every step was a struggle—from resolving those annoying DRC errors to dealing with library configurations that were giving me a headache. ​Just when I thought I was close to the finish line and tried to finally link those libraries, the system failed me. The Windows manager glitched and KiCad crashed. Since I hadn’t manually saved my progress, and all my attempts to pull something from those .bak and .lck files failed, I’m back to square one. Now I have to start everything from scratch. It was a painful but useful lesson about how important it is to constantly hit “Save” and have a well-organized workspace. ​Besides losing my nerves over the technical issues, I’m now struggling with whether this is even worth it. I tried to open the submission form to order parts, but I keep getting an error. I don’t even know if the project is still active or if it’s already finished. I really don’t want to waste time drawing the board if the form doesn’t work or if the program has long since closed, so that’s my main dilemma before I decide to dive back into the work. So yeah for now i dont have any images for work but I will try again tomorrow.

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