@ai_zamden on Searchuse 1.4.0 · 25 days ago 23h 13m 23s logged I worked on the enemy AI for my turn-based game Searchuse. The enemy can now use tools, such as invisibility potions, binoculars, radars, UAVs, and traps like landmines or C4s, and can also get airdrops.
@ai_zamden on Searchuse 1.4.0 · 25 days ago 23h 13m 23s logged I worked on the enemy AI for my turn-based game Searchuse. The enemy can now use tools, such as invisibility potions, binoculars, radars, UAVs, and traps like landmines or C4s, and can also get airdrops.
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