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7h 54m 52s logged

added iterative function system fractals

basically, iterative function fractals are fractals that start at a set point, then repeatedly apply the same affine transformations (scaling, rotating, shifting), making an infinitely repeating, self-same fractal.

as far as actually getting this setup and working, i had to make a whole new compute shader that involves a lot of math and for loops to iterate forever

getting ifs fractals to render was a particular challenge, and i almost exploded my gpu and accidentally caused a vram cache overflow causing my display output to break. in the end, it turns out the trick was to not send 4,000,000 worker threads to the gpu all at once, and to do them 3-4 at a time


also finally got working on the whole 3d system, which will likely take forever, and completely does not work right now, but hopefully i will have figured out how in the world to get working 3d stuff by the next devlog 🙏

check out the github! -> https://github.com/swedishsplidney/fraktalized

image: barnsley fern, rendered in 4k

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