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now has a render to file feature
 
basically you just import a custom resolution and it takes your current center and renders at that resolution with your current parameters. the hard part is that it uses a completely different framebuffer object from the regular viewport.
 
while testing i did almost explode my gpu when pushing the resolution to almost 32k, which is kinda unreasonable, but this was a good opportunity to add a tiled render system
 
basically it just splits up the image into 2000x2000 pixel sections and renders them, and then it does some math to position it
 
the weird thing is that opengl is kinda goofy and likes to mirror stuff for some reason (literally no idea why) so theres some math to render it in reverse (which means that its actually correct)
 
also increased the rendering to 64 bit, meaning it is now 536,870,912 times more accurate compared to the 32 bit one, and also means you can zoom in more than twice as far with better quality, but it is much more gpu intensive…
 
this image is one of the cooler ones i rendered out at 4k, it kinda looks like colliding galaxies or something

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