Bill of Materials updated(for a single leg) may still contain some mistakes.
Hi guys! This is my mini devlog starting to do more with the simulation
Change log:
Changed 3d model to be much more simplified to reduce computing power and get rid of texture issue from last time
Uploaded and ran the physics ragdoll in the simulation and added collision tags to the URDF so everything would collide with the ground
Use onshape-urdf tool to make more detailed changes to the joints, and add joint limits to the robot to maybe fix joint breakage.
Issues log:
For some reason the joints keep breaking in the simulation where it detaches from the original point after an impact into the ground for example