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joebracken

@joebracken

Joined June 6th, 2026

  • 7Devlogs
  • 2Projects
  • 1Ships
  • 5Votes
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1h 0m 38s logged

Fixed an error with the length of R not affecting the actual simulation.

Fixed an error with the length of R not affecting the actual simulation.

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41m 18s logged

Have now made the target go to a random position on the x axis. the projectile now has a splash effect and I have made collision for if the projectile hits target.

Have now made the target go to a random position on the x axis. the projectile now has a splash effect and I have made collision for if the projectile hits target.

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41m 50s logged

Made a running loop so I can have a reset button. Fixed distance a time var displaying wrong values and they know change while inputting variables.

Made a running loop so I can have a reset button. Fixed distance a time var displaying wrong values and they know change while inputting variables.

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1h 34m 4s logged

Improved layout of code and fixed a few minor errors but need to get the collision timing right otherwise variables arent accurate.

Improved layout of code and fixed a few minor errors but need to get the collision timing right otherwise variables arent accurate.

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2h 8m 59s logged

Just realised I started coding on a different file and I didnt link it so I couldnt post devlog. Heres my second one anyways. I finished the physics and made a load of buttons and text so for the inputs. I then fixed the timing so it moves close to real speed. Started making another end loops to display final vars and make a restart button. May make it into a game soon

Just realised I started coding on a different file and I didnt link it so I couldnt post devlog. Heres my second one anyways. I finished the physics and made a load of buttons and text so for the inputs. I then fixed the timing so it moves close to real speed. Started making another end loops to display final vars and make a restart button. May make it into a game soon

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1h 54m 53s logged

I didn’t realise I had two files named very similar things so I couldnt post a devlog for while. Here’s my first one anyways. I spent all of yesterday re-learning 2d Porjectile motion and setting up equations for each variable. Then I set up the basic layout for pygame and system.

I didn’t realise I had two files named very similar things so I couldnt post a devlog for while. Here’s my first one anyways. I spent all of yesterday re-learning 2d Porjectile motion and setting up equations for each variable. Then I set up the basic layout for pygame and system.

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Ship

I made a simulation of a simple pendulum in python. I used newtonian physics and allow for initial velocity, initial radians and radius to be changed before simulation starts. I plot the pendulum on a matplotlib graph. This project was very hard as it was my first main project on python and I had to figure out the alpha = -g/lsintheta line. This was done by learning circular motion and simple pendulum physics; getting the relationship of tangential acceleration to angular acceleration and combining this with the -mgsintheta = ma (newtonian) to get a = -g/lsintheta. This was the main part of the project, however managing theta continued to be a big problem throughout the project. I did enjoy this and I will probably be sticking with python for a while now.

  • 2 devlogs
  • 9h
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8h 28m 41s logged

this may be my first devlog as i did not know of them, but here is the completed code

this may be my first devlog as i did not know of them, but here is the completed code

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