Spent a while desinging the pcb, after got everything wired up, took wayy to long trying to position everything correctly. As well as making everything look nice, but I think it was worth it!
Spent a while desinging the pcb, after got everything wired up, took wayy to long trying to position everything correctly. As well as making everything look nice, but I think it was worth it!
Went on the stardance hardware resources section, and I saw that it gave as an example for the funding first tier a “pcb buisiness card”. At first, I was curious to see what it was. After some research, I found out that it was… A buisiness card. Wow! I got really interested, and wanted to make my own, but I didn’t know where to start. Then I realised that hackclub basically has tutorials on everything. So I went on the internet, and searched “pcb business card hackclub”. Sure enough, there it was! https://jams.hackclub.com/jam/hacker-card. So I followed through the tutorial, and managed to finish making the schematics. Now it’s time for the pcb
I originally was planning to ship this to macondo, as I was following the macondo tutorial, but unfortunatly it ended, so I’m submitting it to stardance. I followed through the macondo tutorial for the usb hub, working for many hours on EasyEDA, but I didn’t know that lapse existed, so that’s like 5 hours gone to waste. This was my very first project with anything related to pcb, so I was kinda new to the concept. But I got it done, and now I’m up to the ordering stage!
Organised the coins properly, along with having the winscreen logic and everything. Also have the red lasers the killing logic, as before they just did nothing.
Made a like part where there are these scary red lasers going up and down, you have to like move your character. Also started working on the finish line, wanted to make it like very very minimalistic to be funny kinda, all that for a single flag. Will start polishing and implementing finish logic.
Added a new level kinda, with the moving platforms. As well as checkpoint 6. But then I realised that the checkpoints looked kinda bad, and the platform were signalling the checkpoint anyways, so I hid the block with the checkpoint logic, and the logic still runs despite being invisible, making the overall game look much better
Worked on 2d godot project conces of twice. But decided to add another dimension to it! Now I’m making a 3d platformer. Used the kenny starter kit for assets, making some myself. It was fairly similar to the 2d experience, just everything was 3d. The camera moving feature was very cool. The only reason this devlog is so long is because I was originally planning to ship it to something else, before deciding on stardance
Worked on following through the tutorial, thought there was no way to record time during the schematics, then realised there was lapse, so recorded a lapse when making the pcb. Spent so long trying to get the 3d cherry mx switches, then finally leant how to, going to grabcad and downloading it. Now it’s time for cad!
Worked on making my personal site, couldn’t think of what to put on it so decided to show of some of my github projects. Html is mostly good, now it’s time to work on the css!
Needed to add a new feature to my OS, so decided to have a background-swapper button. Put it in the bottom taskbar, as I thought that was the most appropriate place to put it, and gave it an icon. When you click on it, background loops between 4 images, thanks to javascript of course. Now it’s more customisable!
Kept following through the tutorials for the os, got through 4 and 5, creating my own icons on canva, which ended up looking pretty nice. Wanted my OS to look both simple, minimalistic, yet functional, which I think I achieved relatively, may work on the css and make everything look better during WebOS2. Javascript functions seemed pretty logical, like working through a list full of commands. This project was pretty fun, and I’m glad I got everything working
Saw my friend working on the webos mission, so I decided to join to! Names are always the hardest part, and I named this one YesOS. Really? Yes. Found the guide, followed it as best as I could, found it very easy to follow, and got up to finishing part 3. Had the timer, welcome with on/off button, just everything isn’t styled that great. But most of the raw code is there, and that’s good. I’ll call this progress a day for now.
Macromacropad
Thought the idea of a macropad was kinda cool, so I decided to make one myself! Now this was my first hardware project, so it took me a while to learn the basics, and the tutorial was really useful as well! Made the onshape case, as well as followed the tutorial for the PCB and all that. Hopefully everything works out, and I can get on with building the actual thing!
Devlog #1: Worked on making my own slackbot, couldn’t think of a better name so decided to name it “tsbot”, intending it to be a placeholder but now i’m not bothered to change the name. Had it be able to run a few commands, such as /tsbot-help, /tsbot-ping, /tsbot-joke, /tsbot-fact, and /tsbot-dog, most of them fetch apis from another website. It works! Made my own channel in slack for the bot as well.
Decided to start the mission for nasa api image fetching.
Followed tutorial, but then ran into an error with an invalid api from nasa. Then realised that it was a simple typo. That mistake wasted lots of time. Anyways, also worked on css, making everything look nice, and completed going through the tutorial, learning about how I could use rem instead of px, and minor things like that. After the nasa api worked, everything went along pretty smoothly. I decided to add a date feature below the title, so users would know what date the image was for, and found a nice font on google fonts which i ended up using. I kept the image large, as it was supposed to be the center of the entire website.