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Script

@Script

Joined June 1st, 2026

  • 7Devlogs
  • 1Projects
  • 1Ships
  • 1Votes
Ship

My first Godot game. Play as a "knight" and fight enemies, harvest resources, and forge tools and weapons. Doesn't really have a gameplay loop. Kinda just what I'm making to learn Godot.

After a couple weeks of working on the game, it's finally done. All mechanics are fully functional, and there aren't any huge bugs that I've noticed.

Make sure to check out the README before you play or if you can't figure out what's going on.

  • 6 devlogs
  • 32h
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4h 54m 23s logged

I added crafting !

I thought it would only take me an hour, maybe 2, but I ended up spending 5 hours implementing it and debugging it (debugging it took at least 2 hours)

There was an issue where the menu wouldn’t place the text and buttons properly if you crafted an item, left the room, and came back and tried to craft another item.

After nearly half an hour of trying to figure it out, I realized I only needed to move a single variable.

Now I just need to ship the project

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4h 12m 34s logged

I finally added the enemy. I decided on a skeleton because it would be easy to make sprites for. It doesn’t have animations and I may or may not get around to adding them.

Next I will be adding more inventory slots (9 instead of 5) and a crafting system, and that should put this project in a state where it can be shipped

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4h 16m 5s logged

The ladder in Room 2 finally goes somewhere!

Introducing the cave, where you can mine iron and diamond ore. They will eventually be used to craft different items.

It took me a hot minute to debug the door transitions.

I originally had the room transitions using PackedScenes added through an export variable, but Godot said “nuh uh” when I wanted to make back and forth room transitions.

I had to switch to using an export var that accepted scene file paths.

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8h 47m 59s logged

Devlog 2

Even after making a note to myself to post devlogs more often, I managed to log an hour more here than in my previous devlog.

I’ve added a hotbar, actual player sprites, and a toy sword

(yes, the player has pizza on their head)

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7h 40m 40s logged

I know its not much (especially for nearly 8 hours of work, but I guess its nice for my first time using Godot), but I’m proud of what I’ve make so far.

I have stand in player sprites and animations, a rudimentary tileset and room switching.

The only room not fully shown is a long hallway that extends up, and I should specify that the image below is a compilation of screenshots, but you probably figured that out.

I plan on adding enemies to the tall room, a cave down the ladder in the center room, and a crafting system which can be accessed in the room on the right.

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