@OffsetMonkey538
on
Ultimate Mob Farms
Alright finally shipping again, cutting it close to the end.
Not sure if I’m supposed to recap what the project is in a second ship, but a tldr for that: This is a Minecraft mod for mob farming. Item collection, xp collection, entity pushing, etc
For playing the mod, I very highly recommend using the Reliable Recipe Viewer mod as well as I’ve added integration with it. (And i’m totally not biased at all from the fact that I’ve made a few PRs to RRV during the course of making this mod as i found bugs and missing features 😅)
I noticed from the starwrights’ video and some of the ratings that it’s not immediately obvious how things work, so I’ve spent the past little while on making stuff more intuitive in game and I also wrote a bunch of documentation.
The documentation is available here and the code for it lives on the docs/master branch on the repo (don’t question the minecraft assets inside the MIT licensed repo… ok yeah maybe i should add a note somewhere that those are mojang’s property or however this works, but it’s 6am, i’ve been up all night, and I want to get this damn thing shipped and then sleep. It’s not like they’re gonna sue me overnight, right?).
Changes:
Added 26.3 support. This wasn’t actually super bad, not many changes that affected me.
The blocks that can have upgrades inserted into them now display a silhouette of the supported upgrades and a hover tooltip listing supported upgrades.
For the compact mob farm, I added a progress bar that tracks the time until the next attack, this should hopefully immediately show to the user that the block is indeed doing something, instead of just it looking like nothing’s happening for 30 seconds until the health decreases.
Added an RRV recipe showing what mobs can be used in the compact mob farm and their drops.
I also fixed some small bugs (like being able to use an unfilled soul gem in a compact mob farm, very very small bug indeed, I know)
Since the last ship, I’d say the hardest part was probably dealing with CSS and Astro 😅 I haven’t really done much in terms of web development before and for the documentation I added a custom Astro component for displaying crafting recipes. That didn’t go quite perfectly at the start because I don’t understand how css styling works, there should be an image on one of the devlogs with the crafting recipe texture scaled wayyy too high and extending off the screen, the ingredients possibly in the correct places, and then the output just next to the page title for some reason.
I do like how it turned out in the end though, being able to click on ingredients to navigate to their pages and stuff.
- 11 devlogs
- 37h
- 17.08x multiplier
- 761 Stardust
)

) and so I haven’t been comfortable marking the latest release as 1.0.0 yet or making announcements elsewhere, but the mod is now perfectly usable and I like where it is.
). I’m still keeping it unlisted until I get a 1.0.0 release out, but if anyone wants to check it out and share feedback or anything, then it’s right over here: