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6h 23m 44s logged

Getting closer and closer to the actual release… could this be the last devblog before that?

Still not quite 100% about if the required kills for each mob are balanced, but it’s probably good enough. Definitely better than everything being 10 kills tho. Felt very off-balance when withers, which are hard to spawn and hard to kill, and pigs, which are just everywhere, required the same amount of kills to capture.

Notable changes:

  • Show soul capturing recipe in rrv when checking usages of spawn eggs
  • Show tooltip with entity name when hovering entity in soul capturing rrv recipe
  • Add item descriptions
  • Fix being able to insert items into the compact mob farm inventory
  • Make amount of kills required for capturing an entity different per entity.
  • Update compact mob farm recipe (now uses soul spikes in the middle instead of stone bricks)
  • Store soul gem colors as hex strings in entity tiers config. Much more understandable and easier to manually change the overrides config or whatever
  • Make built-in packs use the mod icon using a mixin instead of copying the icon into the packs. This shaves like 80kb off the final jar which is quite a bit of unnecessary duplicate crap
  • Remove some log spam that was for debugging
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