Indifference
- 5 Devlogs
- 44 Total hours
A game with my friends about a plague outbreak, with a twist at the end
A game with my friends about a plague outbreak, with a twist at the end
Dev Log 5 starting to finish up all of the UI stuff and credits, right now struggling with the credits at the end cause when you go back to the menu and try to load up the game again, it just loads up the credit probably has to do with the playerState or just gameState in general
Dev Log 4 i finished the dialog system (after way too much time and headaches) I basically assign a specific value to each NPC and depending on that ID it loads a characters dialog, I also decided to hardcode the dialog instead of making a vector or more complex system since I couldn’t find much information about it and I just kept going in circles. Now I’m working on the title screen which is also causing some headaches, as you can see at the end there is coords to track the mouse but im trying to find a way to keep the coords if the player wants to resize the window which is more complicated than i thought it was going to be.
Devlog 3, I started on the dialog feature of my game, as you can see the little red stand in guy is the NPC, I’m pretty happy with the dialog box and will just have to create a struct for all the NPC’s in the game and their corresponding dialog, the player is also stuck until the they press next which I am still working on but for right now they can’t move and I’m pretty happy with the results.
Devlog 2, I have finished all the movement and finally have the recording, I built the tiles and camera panning still using my old game as a reference with some different variables. After this I’m going to learn how to make levels and such since I’ve only made a platformer game with one level, so it’s going to be a new experience (waiting for my friend to send the sprite so im using templates rn)
DevLog 1, I’ve made my sprite on a window, and it can move around, I’ve been using my first game that I programmed as a template (that I got from YouTube) to get the movement but after getting the animations done, most of it will be me just exploring SDL3 and seeing how to create a top-down game ( also if anyone knows how to draw better sprites pls reach out, the sprite is most likely not going to be permanent)