I added a mini 3D version of myself! It took me almost 2 hours of modeling, but I’m very happy with how it turned out. For anyone wondering, I used Blockbench (it sucks when it comes to texturing, I spent a lot of time redoing it).
I added a mini 3D version of myself! It took me almost 2 hours of modeling, but I’m very happy with how it turned out. For anyone wondering, I used Blockbench (it sucks when it comes to texturing, I spent a lot of time redoing it).
I added the first hardware project to the page, I choose to use a different layout for this page cuz when we talk about hardware its very hard to someone to test it out so you have to write more about it than u do on software projects(where u can even put a “give it a try” link)
NEWs
Changes
Troubles
In depth
The new minigame was pretty simple to code, there is a node with a code that spaw the cars prefabs after a node timer hits zero, the car prefab is just the math for set it’s velocity and going down and the skate board is a simple area 2D that checks if the player hit something(AKA car) and plays the sfx and shows the explosion sprite.
I fixed most of the performance issues. How? I just convert the images to webp and added lazy loading to the page, also I discorvered that when I go to the PageSpeed Insights from google it gives the site a low performance status (problably) because github pages dont have image compression and other nerd performance things
The image below is a screen shot of the same test from google but running the local index.html file
For this devlog I didnt add anything new I just fixed some bugs and change some minigames after reading the feedbacks
Fixs
Changes
Wanna add
That’s it for now
Changes
Workin on
Wanna add
Struggles
Changes
Workin on
Wanna add
Struggles
News
Fixs
I added a awards section to show some of my achievements, overall the project is basically a portifolio for me rn ngl, I really want to do some more interactable things but its kinda hard lol
I solved some bugs like they going back and forth on the bushes and not finding food.
Added:
-Lakes(now they need to drink to survive)
-Energy(Moving faster will make them need food sooner)
I create the basics like the needing of food, reproductive system and genetics passed away(doing the post on my phone so no photos for now😭)
I’m working on making this UI less boring, but I’m fresh out of ideas. I’d appreciate any concrete design tweaks to make it less boring LOL
After careful consideration, I chose the aggressive vertical front spinner as my final design. I have moderate to extensive experience in Onshape, so i used that to begin designing. Before beginning to design, i found STEP files for N20 motors and used the dimensions from my planning stage to place in the electronic components. Then i began with a roughly shaped sketch of the design, which i extruded to the desired length. Then I shelled it out with a 2mm wall to allow space for the electronics.
My weapon blade design is based off James KIrby’s D.E.S blade. The weapon support struts are extremely thick as many bots have lost their weapons due to broken struts. The weapon uses a BE1806 motor and a 20Ah ESC to drive it. The weapon unfortunately was not big enough to house the motor, so adjustments had to be made to allow a larger weapon.
An extremely helpful individual from the university provided me extensive feedback upon the design, which significantly improved my design and allowed my robot to remain under the weight category. Thank you!
If you made it this far, thank you for reading! If you have any suggestions for my bot, I’m always willing to improve, so please tell me in the comments below. Thanks!
Just updated the projects section
News:
-A brand new minigame where you have to smash your mouse button as much as you can
-A volume settings so your hears dont explode while playing
I didn’t record but I already desing the PCB and 3D parts and now Im done with the firmware, the plan is to make a way to change what each key does by turning the knob to “change mode”