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5-Second Panic

  • 2 Devlogs
  • 8 Total hours

A quick game for test your reaction time(and luck)

Ship #1

5-Second Panic is a high-tempo, WarioWare-inspired arcade microgame built using Godot 4. Players are thrown into a rapid-fire sequence of randomized 5-second challenges with zero instructions.

What I built:

3 Distinct Microgames: Precision swatting (Smash the Mosquito), vertical dragging (Unclog the Toilet), and multi-target clicking (Bomb Squad).

Adaptive Audio Engine: Dynamic track switching between the main menu, gameplay and the game over screen using AudioStreamSynchronized to dont cutting music abruptly.

Non-Repeating Randomizer: Custom logic built into a Global variable to dont repeate the previous minigame.

What I learned:
This was my first project using Godot Engine! So I learned how to move around Godot’s UI, node tree workflow(idk if i liked it lol), scene management, and web/HTML5 export quirks (like case-sensitive file paths and audio looping).

Try project → See source code →
Open comments for this post

2h 20m 9s logged

Upload the game to itch.io(ik looks crap)

Finish the project with three distinct minigames

I really enjoy making it and learning a new game engine maybe i will continue to improve the game and add more minigames

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Open comments for this post

5h 22m 1s logged

I forgot to post a devlog so here we go into the 5 hours spend on the project

I started following the guide step by step(skipped the plataformer minigame)

I added two originals minigames:
Kill the mosquito(move and click mouse)
Plunger(drag mouse)

I also added sound effects made on BFXF and make the game over screen

To do:
Add music
Show score at the end
Public on Itch.io

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