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5-Second Panic

  • 6 Devlogs
  • 11 Total hours

5-Second Panic is a WarioWere Style game where you go as long as you can trying to beat harder levels as you progress on the run. It is my first godot project so its a little buggy. Try beat my hi-score of 63 minigames completed

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1h 20m 46s logged

NEWs

  • Added a full new minigame called board driving

Changes

  • SFX bugs were fixed(hopefully)

Troubles

  • Actually none(weird)

In depth
The new minigame was pretty simple to code, there is a node with a code that spaw the cars prefabs after a node timer hits zero, the car prefab is just the math for set it’s velocity and going down and the skate board is a simple area 2D that checks if the player hit something(AKA car) and plays the sfx and shows the explosion sprite.

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53m 35s logged

For this devlog I didnt add anything new I just fixed some bugs and change some minigames after reading the feedbacks

Fixs

  • Capped the mosquito speed after it gets higher then 2000
  • Adjusted the unclog toilet minigame dificult to better match the players actual skill level

Changes

  • Changed the bomb minigame logic where now it spawns more bombs as you go trhough levels

Wanna add

  • 3 new minigames

That’s it for now

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Ship #3

Built 5-second panic was a really fun experience where I learned a lot(mainly about Godot which is awsome) I hope u guys enjoy the game, I very proud with all four minigames, my favourites are:
Smash the Mosquito, Unclog the Toilet and Smash Squash

About the art I tried to make it look a bit funky, funny and exaggerated but I not so good at drawing

IMPORTANT: the songs are not mine I got them on opengameart.org it was made by SubspaceAudio heres is the link: https://opengameart.org/content/4-chiptunes-adventure

My record is 63 points try to beat it and have fun

Try project → See source code →
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1h 8m 41s logged

News:
-A brand new minigame where you have to smash your mouse button as much as you can
-A volume settings so your hears dont explode while playing

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Ship #2

5-Second Panic is a high-tempo, WarioWare-inspired arcade microgame built using Godot 4. Players are thrown into a rapid-fire sequence of randomized 5-second challenges with zero instructions.

What I built:

3 Distinct Microgames: Precision swatting (Smash the Mosquito), vertical dragging (Unclog the Toilet), and multi-target clicking (Bomb Squad).

Adaptive Audio Engine: Dynamic track switching between the main menu, gameplay and the game over screen using AudioStreamSynchronized to dont cutting music abruptly.

Non-Repeating Randomizer: Custom logic built into a Global variable to dont repeate the previous minigame.

What I learned:
This was my first project using Godot Engine! So I learned how to move around Godot’s UI, node tree workflow(idk if i liked it lol), scene management, and web/HTML5 export quirks (like case-sensitive file paths and audio looping).

Now with the win screen when you win a minigame
Also a basic setting scene(withou any settings to change lol)

  • 1 devlog
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  • 3 Stardust
Try project → See source code →
Ship #1

5-Second Panic is a high-tempo, WarioWare-inspired arcade microgame built using Godot 4. Players are thrown into a rapid-fire sequence of randomized 5-second challenges with zero instructions.

What I built:

3 Distinct Microgames: Precision swatting (Smash the Mosquito), vertical dragging (Unclog the Toilet), and multi-target clicking (Bomb Squad).

Adaptive Audio Engine: Dynamic track switching between the main menu, gameplay and the game over screen using AudioStreamSynchronized to dont cutting music abruptly.

Non-Repeating Randomizer: Custom logic built into a Global variable to dont repeate the previous minigame.

What I learned:
This was my first project using Godot Engine! So I learned how to move around Godot’s UI, node tree workflow(idk if i liked it lol), scene management, and web/HTML5 export quirks (like case-sensitive file paths and audio looping).

Try project → See source code →
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2h 20m 10s logged

Upload the game to itch.io(ik looks crap)

Finish the project with three distinct minigames

I really enjoy making it and learning a new game engine maybe i will continue to improve the game and add more minigames

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5h 22m 1s logged

I forgot to post a devlog so here we go into the 5 hours spend on the project

I started following the guide step by step(skipped the plataformer minigame)

I added two originals minigames:
Kill the mosquito(move and click mouse)
Plunger(drag mouse)

I also added sound effects made on BFXF and make the game over screen

To do:
Add music
Show score at the end
Public on Itch.io

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