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Life Simulation

  • 2 Devlogs
  • 4 Total hours

Procedural artificial life & natural selection simulator in Godot, focused on genetics, mutations, and ecosystem evolution. Inspired by: https://www.youtube.com/@icoso

Ship #1

Meet the Zezzits: tiny virtual creatures on a mission to survive in a cruel world. I built this project to visualize how evolution actually works. Zezzits have two core stats: Vision (how far they can see) and Speed (how fast they can move). To survive, they only need two things: food and water.

When two Zezzits are well-fed, they reproduce. The newborn inherits a blend of its parents stats and colors (a red and a blue parent will spawn a purple baby), but with a twist, a random genetic mutation. This mutation slightly alters their stats, which can eventually result in a faster, better-adapted species over time.

  • 2 devlogs
  • 4h
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Open comments for this post

2h 25m 9s logged

I solved some bugs like they going back and forth on the bushes and not finding food.

Added:
-Lakes(now they need to drink to survive)
-Energy(Moving faster will make them need food sooner)

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Open comments for this post

2h 4m 29s logged

I create the basics like the needing of food, reproductive system and genetics passed away(doing the post on my phone so no photos for now😭)

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