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Livvy

@Livvy

Joined June 4th, 2026

  • 2Devlogs
  • 2Projects
  • 0Ships
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2h 25m 37s logged

This is another devlog I’ve posted for this project and I’m almost finished. I definitely fixed the graphics for the game, turning the white box into an astronaut, turning green half circles to plants, and made the theme of a alien cave (or tried to). Here’s the list of what I worked on recently: ______________________________________________________________________________________Obviously I mainly worked on graphics including the change to a pixel art theme, creating the flag and aura around it, made the paint drip to make it look more like paint gravity, and added a tutorial to learn the game along with controls at the top. _______________________________________________________________________________________Another main thing was the death mechanisms. I made spikes into the the levels that increase in difficulty as the levels continue, along with adding a reset button. ______________________________________________________________________________________At first the levels were also slightly simple as there was no limit to the ammo, which I now added to keep the levels hard, and make the game into a puzzle. _______________________________________________________________________________________There is a couple more things I need to add before posting this project for rating which is just to make the astronaut hold a paint gun (which I somehow forgot) and to add a menu for the levels of the game.

This is another devlog I’ve posted for this project and I’m almost finished. I definitely fixed the graphics for the game, turning the white box into an astronaut, turning green half circles to plants, and made the theme of a alien cave (or tried to). Here’s the list of what I worked on recently: ______________________________________________________________________________________Obviously I mainly worked on graphics including the change to a pixel art theme, creating the flag and aura around it, made the paint drip to make it look more like paint gravity, and added a tutorial to learn the game along with controls at the top. _______________________________________________________________________________________Another main thing was the death mechanisms. I made spikes into the the levels that increase in difficulty as the levels continue, along with adding a reset button. ______________________________________________________________________________________At first the levels were also slightly simple as there was no limit to the ammo, which I now added to keep the levels hard, and make the game into a puzzle. _______________________________________________________________________________________There is a couple more things I need to add before posting this project for rating which is just to make the astronaut hold a paint gun (which I somehow forgot) and to add a menu for the levels of the game.

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1h 14m 16s logged

First Devlog! So I just recently started working on this new platformer game in VS Code, and here’s what I’ve coded so far. _______________________________________________________________________________________Main thing I began were the basics. I set up the controls for the player, and added an ending goal to bring the player to the next level. I also added in platforms to jump on, and the animation for a paint gun that the player will shoot to win levels. _______________________________________________________________________________________Next I will be adding, gravity mechanics to the paint to change the gravity, making the spikes kill the player and force them to restart the level, and lastly work on the scene and art of the game.

First Devlog! So I just recently started working on this new platformer game in VS Code, and here’s what I’ve coded so far. _______________________________________________________________________________________Main thing I began were the basics. I set up the controls for the player, and added an ending goal to bring the player to the next level. I also added in platforms to jump on, and the animation for a paint gun that the player will shoot to win levels. _______________________________________________________________________________________Next I will be adding, gravity mechanics to the paint to change the gravity, making the spikes kill the player and force them to restart the level, and lastly work on the scene and art of the game.

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