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One of the last devlogs (hopefully) for this project. this will be a fairly short log, just describing the updates I’ve made to my game. Firstly, the changes I made was I added in a main menu with a title page and a way to go to level selection, to access levels as you unlock them. I also fixed some graphics such as the paint gun and the tutorial on the first and second levels to play the game. I made the paint even better as now it drips onto the ceiling, instead of the paint being the same anywhere it is. In this project I have been using HTML and JavaScript in VS code, so here’s an overview of what the code is composed of and what I used to program the game. Major types of functions that will be needed for coding this type of game is a draw function, which as it describes, draws the map, the game loop function and the load level function. Each of these or general loading for the game, along with functions that derive from variables. Making sure variables were defined correctly was also a main part of it. Only other thing I would like is some smaller details to add into the game. Some I was thinking of is maybe instead of just spikes have mini spikes fly across the amp in a timely order, maybe add a waterfall to some levels that when paint is shot through it it washes away, maybe a star rating system or stars to collect in the level, along with possibly making the background more fun and engaging. I would love some other ideas too!

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