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Krys

@Krys

Joined June 1st, 2026

  • 7Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
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4h 12m 2s logged

I finally managed to finish the complete guide for users. I added a step-back button so everyone can return to the guide if they missed something. I also added a menu for giving speeds right from the start. It means that the simulations won’t neccesarily be from stable positions. -> I hope I don’t need to mention the bug fixes everyone knows about :

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17h 35m 9s logged

I recently made a huge jump with the gravity simulator. I added a third body to interact with and I also added kind of a huge guide for the users. The most annoying thing to do was the debugging part. It’s always hard to find the roots of the problem. I hope this simulator ’ll get as much stardust as it can because I´m working hard to get the results I want.

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4h 31m 59s logged

HELLO! - I finally added second level for the game and now the levels look like 3D. The typewriter effect I implemented to dialogues was really hard to obtain.

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1h 33m 1s logged

I’m working on simulation between bodies in space. Today, I finally figured out how to do it for the first time. Months before I struggled to perform such a difficult physics simulation. I didn’t really ever understand how dx and dy works. So I tried it and it works pretty well even in scratch.

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26m 45s logged

I’m working on a RPG game, right now I’m doing a tutorial, when I finish it, I’ll make a one by myself! I’m still having problems with counting the time in Gamemaker, CAN SOMEONE HELP ME PLEASE?

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