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4h 8m 1s logged

As I mentioned in previous devlog, I really had to invent a special sprite for each moving body. The shadow under the bodies collided with bodies, so I really didn’t have any different solution. There was also a bug in a cycle. It was about sending messages to other communicators more times than the loop actually looped. So I implemented this code to all of the special sprites for shadows (the code was different every single time)

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