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Joschi

@Joschi

Joined June 2nd, 2026

  • 21Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
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7h 5m 7s logged

Keyboard Control and Data

The first thing I added is that know levels also can be generated with a system and not just based on luck.
Also I added with a .smati file type the possibility to save and load the settings what means that when you change a setting this change will continue being there even after you restarted the game.
Also you now can see your stats out of the terminal.
The coolest new feature I think is the keyboard control option. That means that you now are able to navigate with your keyboard threw the normal mode instead of using the mouse.

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1h 51m 22s logged

Ultra Mode and safety

Added a filter system for the ultra mode, which is only visible if a ultra game was played and saved.
I also added a question view, that you do not delete files without noticing.

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5h 4m 10s logged

Terminal and Ultra Mode

I added a terminal and a ultra mode in the terminal.
The ultra mode is basically the normal game but with the different, that you have to type in what you want to do instead of clicking on the cell.
The ultra mode also has a play time, the availability to get you time of the match, the restart it, to use a hint and it is also saved like the normal played matches.
In the terminal you also can get the time on the second accurate.

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3h 1m 53s logged

Bug fix and design

V0.1.2 was exclusively for bug fix and design.
Between the old versions I noticed bugs which I fixed to an high amount.
Also I redesigned some things like the main menu or the pause menu and the design for the 7x7 grid.
Now the code runs smoother and if we ignore the resize option the code is free from unwanted possibilities.
If you find one, please say it, that I can fix it as well.

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7h 25m 55s logged

Fullscreen, Resize and look and more

With the new version you can put the game into fullscreen or just resize it in any way you like as long as you do not make it to small.
Also you now can make the sounds be not there anymore.
Furthermore you have a new version of the history and history-detail view with enables it for you to filter your games or see your games action by action

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1h 19m 46s logged

Audio

Added an audio files which generates tones so that the game has in game sounds without copyright problems

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19m 4s logged

Bug Fixes

The Bugs was found and corrected. (Thanks to AI, that found the bugs and suggested fixes.)
The Bugs were mostly just miss tips like a . instead of a , of a big letter instead of a little.

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9h 30m 43s logged

Splitting

I have started to split the game into several files, so each has a task and is better readable.
Within the same I added new features like hints or a undo button, a 7x7 grid and overall a little overwork, so the code is overall better.
But now are still bugs in there.
(The only reason I update the project now is, because of the time I already needed and will need more.)

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3h 14m 57s logged

Time and Save

Know you can enable to see a timer in the game.
I also added a option to save your games as a history, but this still needs a lot of work, because the one file type is a bit of trickier than the last times I remembered.

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44m 53s logged

Settings and corrections

The Game has no settings with an about
Also I fixed a bug, which made the auto dim stop working.

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46m 53s logged

Dimming

With a right click you can now dim a cell and if a cell is filled it dim automatically.
Also I fixed a bug, which appeared in 0.0.4 with the 6x6.

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1h 8m 37s logged

Expanded game modes and better marking

Know you can choose between 4x4 5x5 and 6x6 game grid.
Also the grid got a border and you can see if a row or column is solved, because they get marked then.

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Ship

I asked myself, it is possible to get a nearly perfect circle in neal.fun's pefect circle challenge. With this tool 99,8% are no problem anymore.
Because the project has quite little code, it was not a problem.

  • 1 devlog
  • 1h
  • 1.11x multiplier
  • 1 Stardust
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