Golf?
I made a short, golf inspired puzzle platformer in Godot about the head of a golf club falling off its pole and trying to kick the ball to all the holes in the levels without the pole. A thing that was challenging was fixing bugs, and learning to code with GDscript, as I just came from scratch coding, which in some ways is easier, and in some ways harder (in my opinion). I’m really proud of how it turned out, especially the mechanics like the teleporters and switches. I’m proud of these things because this was my first time learning Godot, and I’ve made kind of complex code for them. I also made a ranking system that gives you a score out of S, A, B, C and D, with D being the worst and S being the best.
Note:
Because I used a world environment, and CPU particles 2d, the web export of the game doesn’t work fully, but I’ve provided windows, mac and Linux files to run the game.
Thanks:
Thanks to @Al_Lee, @Robodog81, and @Vini for helping me fix some bugs.
Thanks to teachers in my school for helping me learn Godot.
Thanks to all the Godot tutorials out there on YouTube, for being so helpful.
Sounds and music from pixabay.com
- 14 devlogs
- 102h
